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Lets break down the seven critical phases of the game art pipeline and explore how studios bring stunning, optimized visuals to life. Texturing defines how surfaces interact with light, whether through hand-painted styles (ideal for stylized games) or procedural texturing (for realistic environments). Thats where iXie comes in.
These include: Bump mapping Bump mapping is a texturemapping technique that simulates small-scale bumps, wrinkles, ridges, and other surface irregularities by altering the surface normals of a mesh but without actually changing the geometry.
Archviz has become increasingly popular in the architectural and adjacent industries, with many studios and firms using it to visualize all types of projects before construction begins. Its processes are bridging the gap between the world of architecture and design and the world of interactive 3D modeling. Head Nicklas Byriel.
If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texturemaps and shaders. FX reel by FX Supervisor Alex Halstead (ILM, Method Studios, Animal Logic).
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