Tossing out textures to build a visual bridge from Hyper Light Breaker to its predecessor
Game Developer
AUGUST 1, 2024
Learn a little about how Heart Machine is bringing the Hyper Light saga to a 3D world.
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Game Developer
AUGUST 1, 2024
Learn a little about how Heart Machine is bringing the Hyper Light saga to a 3D world.
Unity Blog
MAY 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
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The GameDev Guru
JUNE 29, 2021
In this blog post, you'll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.
Indie DB
JUNE 11, 2024
Today we bring you some work we did on textures for our game Major Alvega.
Cocos
MARCH 24, 2025
My spine skeleton has lots of textures. I cant understand how to set loaded texture to skeleton. Sprites from new texture dont want to refresh and are still pink. I have several png files on export from Spine program. Most of this png file I need only on endgame. Thats why I want to load this png files in runtime.
Game Developer
AUGUST 30, 2024
It's a complex texture-based approach to add more details for objects. We create for our materials Parallax Occlusion Mapping (POM) in UE5.
Game From Scratch
FEBRUARY 1, 2024
GameFromScratch.com InstaMAT – Powerful New Texture Application InstaMAT is a new application from the makers of InstaLOD, that is used to create and layer procedurally generated textures in a manner very similar to Substance Designer and Quixel Mixer.
Game Developer
MARCH 20, 2023
Guerrilla Games' lead living world designer Espen Sogn explains how the team worked to make each tribe in Forbidden West feel unique, and crucially, persistent.
Game From Scratch
NOVEMBER 27, 2023
GameFromScratch.com Texture Paint Champ – Substance Painter Lite for Unreal Engine Texture Paint Champ is a free tool that gives you the ability to paint directly on a 3D model, Substance Painter style, directly inside Unreal Engine 5.
Unity Blog
MARCH 5, 2024
One of these capabilities is Texture. Muse’s texture capability transforms natural language and visual inputs into PBR-enabled materials that can be applied directly to surfaces and objects in your project. Unity Muse is a suite of capabilities to help you explore, ideate, and iterate with greater ease in the Unity Editor.
Game Developer
DECEMBER 10, 2023
Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.
Game Development for Beginners
FEBRUARY 2, 2023
Materials and textures in Unity are an essential aspect of creating visually appealing and realistic 3D scenes. With Unity materials and textures, you can easily adjust the appearance of an object by changing its material, without having to modify its geometry.
iXie gaming
MARCH 28, 2025
Why it matters: Efficient UV mapping and normal map baking allow high-detail textures to be applied to low-poly models, preserving visual fidelity without unnecessary computational overhead. Adding Realism & Depth A 3D model without textures is lifeless. Why it matters: Improperly mapped textures break immersion.
Mircosoft Game Dev
JANUARY 16, 2025
is coming with huge improvements to texture importing quality and speed thanks to new maintainer Bluecube3310. The import times of textures using the VRAM Compressed import setting have been greatly improved by integrating the GPU-based Betsy texture compressor. Import 4.4 Now 2D performance is comparable between all backends.
Cocos
AUGUST 22, 2024
Texture Compression | Cocos Creator here is the link to tell how to compress texture.
iXie gaming
MARCH 2, 2025
A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. AI-driven tools to speed up repetitive tasks like UV mapping and texture generation. Polygon count and texture optimization to maintain performance. Automate texture creation and material variations.
Nvidia
JULY 31, 2024
Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you.
Cocos
NOVEMBER 19, 2024
Bug Fixes Fixed an issue where auto-atlas compression left unused original textures. Smoothed camera zoom effects in the 3D scene view. Optimized script-heavy projects to reduce wait times after modifications. Resolved problems with frame selection of 2D nodes in the 2D view.
Cocos
NOVEMBER 30, 2023
Hi Everyone, Is there a way to resize and preview the file size of my textures just like in Unity?
Cocos
MARCH 25, 2024
Assuming you’re using the latest versions of GLSL, you can get texture size with the “textureSize()” Example code here… uniform sampler2D myTexture; // Uniform for the texture void main() { //Note: if you don’t specify a LOD, glsl will default to 0 automatically ivec2 texSize = textureSize(myTexture, 0); // Get size of the texture at LOD 0 int width (..)
Cocos
JUNE 11, 2024
and I’m interested in implementing screenshot capture functionality using render texture. Dear Cocos community, I hope this message finds you well. I’m currently working on a project in Cocos Creator version 3.8.2 Despite my efforts to find relevant resources, I haven’t been able to locate a suitable guide or example for this version.
Cocos
JANUARY 8, 2023
Can you upload effect file @slackmoehrle ? There’s something wrong with the code in this post
Cocos
SEPTEMBER 12, 2023
Blockquote const sprite = this.getComponent(Sprite); const mat = sprite.customMaterial; mat.setProperty(‘dissolveThreshold’, 0.5); Version 3.6.x, x, I using this code but it not bring Property affect to shader Ok, this work if turn of Packable in main Sprite inspector
Nvidia
DECEMBER 11, 2023
NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting. It enables the interactive addition of local details with infinite texture variations and realistic transitions. Inspiration images are a common concept in 3D design.
Radiator Blog
SEPTEMBER 29, 2022
The two big changes I made were the texturing and the monster placement / player flow. One of my big motivations was to use Makkon's updated textures. Yet as I aligned the 100th trim texture on a brush, I wondered whether my level was also anti-brutalist in its own way. Maybe it wasn't such a bad map after all?
Radiator Blog
FEBRUARY 16, 2022
This jam placed specific constraints on submissions, asking designers to map for a "slot" with a specific texture theme and weapon progression. I've usually used Makkon's (excellent) textures for my Quake levels. This was an opportunity to go out of my comfort zone and try a new texture set I had never seen before.
Radiator Blog
FEBRUARY 4, 2024
However the dark lighting and texturing transform much of the play area into an unpleasant mid-brown mess, and its reliance on Source displacements leaves it feeling a bit blobby and melty. Thanks to Makkon's excellent textures , as always.) Later the 2004 official remake for Counter-Strike Source had some great visual ideas.
Radiator Blog
APRIL 1, 2022
The theming felt very fresh for Quake at the time, taking notes (and maybe a few textures) from Unreal. Why are these textures like this?! The texture theme is also a bit of an in-joke within the mapping community. There was gossip about whether McGee was being inflexible, or whether these Aztec textures really were so bad.
Logic Simplified
NOVEMBER 7, 2024
Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Blender Blender is an open-source 3D computer graphics software tool.
Game From Scratch
FEBRUARY 24, 2025
GameFromScratch.com Adobe Announce Substance Suite Price Increases Adobe have just announced changes to the pricing of the Substance suite of texturing and rendering applications (Adobe acquired Substance Painter and Designer from Allegorithmic in 2019).
Mircosoft Game Dev
MARCH 26, 2025
GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Fix Metal handling of cube textures; assert equal dimensions ( GH-104341 ). GUI: Fix spinbox decimal issues when update_on_text_changed = true ( GH-100684 ). GUI: Fix error when embedded popup is closed while resizing ( GH-102504 ).
Cocos
OCTOBER 23, 2024
You can check if the missing textures are included in the AssetBundle when you export it. And ensure that all required assets, especially the images, are correctly referenced and exported in the AssetBundle.
GamesIndustry.biz
MARCH 20, 2024
Roblox has announced the AI-powered Avatar Auto Setup and Texture Generator for its platform Read more
The Liquid Fire
JANUARY 20, 2025
We’ll start by giving them both the Texture, “Textures->UI->BlueAttackPanel.png” Next under “Region Rect” set w:50px and h:116px. Under “Patch Margin” set Left:3px, Top:0px, Right:47px, Bottom:0px. “Position” we can leave at zero.
CG Spectrum
FEBRUARY 1, 2023
It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. Generally, the closer to camera, the more level of detail (surface details, textures, shadows, etc. These texture maps are then applied to the lower polygon count model to give it a more detailed and realistic appearance.
Cocos
NOVEMBER 19, 2024
As you can see cocos recognizes the original area as 450x450, but the shader limits itself to rendering only the trimmed texture. The problem is that the shader does not render outside these limits, even though the original area was 450x450. Is there a way to increase the render bounds?
Mircosoft Game Dev
FEBRUARY 1, 2023
This beta adds audio blending in AnimationTree, fixes GDScript typed arrays, and refactors high quality texture import to enable ASTC support. We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can.
Mircosoft Game Dev
FEBRUARY 26, 2025
Import: bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isnt divisible by 4 ( GH-103259 ). Rendering: texture_create_from_native_handle() should return RID for texture from RenderingServer , not RenderingDevice ( GH-103296 ). GUI: Label: Fix rounding errors with fractional scale ( GH-103224 ).
Cocos
FEBRUARY 20, 2025
I have around 140 anim files of around 12kb each, 10 prefabs of around 1.15mb in total, 7 audio of 1.66mb in total, fonts of 154kb in total and texture of 16mb in total in my cocos game which is preloading from a package on 4G network, and it takes around 5-10 min to load over browser.
GamesIndustry.biz
MARCH 20, 2024
Hennig was on hand to not only introduce the game, but also show off some new Unreal Engine effects featured in the game, like a Nanite adaptive tessellation feature that allows developers to later tile textures and use shader logic to create complex environment effects like foot prints or tire tracks in real-time with a minimum of geometry.
Cocos
AUGUST 22, 2024
The problem is that I don’t understand why. I want to compress all the.png in the sources but it is only checking about half of the compressedSettings in userData.
Cocos
AUGUST 22, 2024
why is there no compressSettings in userData? Please help me!
PreMortem.Games
APRIL 13, 2023
The underlying mesh and overlaying texture are both adjusted instantly. “For example, our character blending technology is an amazing feature. A designer can turn a human into an orc, elf, zombie, lizard-headed alien, or whatever they want by merely moving sliders. It happens instantly.
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