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Differentiable Slang: Example Applications

Nvidia

Example application: Appearance-based BRDF optimization One of the basic building blocks in computer graphics is BRDF texture maps representing multiple properties of materials and describing how the light interacts with the rendered surfaces. By using gradient descent, we don’t need to write the compression code explicitly.

Render 52
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Potential of shader graph and VFX graph in Unity 

iXie gaming

Shader Graph Shader Graph is a node-based visual interface that allows artists and developers to create shaders without writing complex code. It simplifies the process of generating and manipulating materials, textures, and lighting effects.

Shaders 52
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. 5、scene The cube textures produced by the Reflection Probe baking system will be automatically saved in a folder specific to each scene. Hey everyone, Kylin here! So let’s kick off with the project’s structure and delve deeper into it.

Code 52
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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Brief Analysis of Deferred Rendering Two Main Steps 1、Preparation(Geometry Rendering) In this phase, the basic information needed for the lighting calculation of the model is rendered and stored in different render textures. So, how do we obtain all these render textures? such as position, normal, color, PBR parameters, and so on.

Render 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texture maps and shaders. They may also be required to use software that processes scans and photogrammetry.

Film 52