article thumbnail

Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Fixes depth sorting of meshes with transparent textures ( GH-50721 ). now defaults to using it for lossless texture compression instead of PNGs, thanks to work from Morris Arroad ( mortarroad ). import folder to force a reimport of all lossless compressed textures using WebP. Search "rendering" in the changelog.

UX 52
article thumbnail

Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

Co-op 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. UI/UX artist A UI/UX artist creates the visual aspects of a game’s user interface, menus, icons and other interactive components.

article thumbnail

GSoC 2022 - Progress report #1

Mircosoft Game Dev

Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. UX updates. apply_theme().

article thumbnail

“Put that planet to the left!”

Played with Fire

So today we’re going to talk about UX (user experience) in virtual reality games and tell you about the most interesting solutions we used in our game Stargaze! Good UX practices for VR. That’s why we gathered all the best UX practices we know, all based on the example of Stargaze. Stargaze – cosmic VR game.

UX 52
article thumbnail

Tiles editor progress report #1

Mircosoft Game Dev

My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. To simplify things with the TileSet setup (removing the need to specify manually the atlases, autotiles or single tiles in a texture), you now have to organize your textures into fixed-size grids.

Tile 52
article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX. GUI: Improve ColorPicker UX ( GH-62910 ). Import: Respect texture filtering when importing glTF ( GH-59481 ).

Beta 52