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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead. Visual scripting.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Sketch a rough concept, set some parameters, and Dimensions will generate 3D models, textures, and animations. Free 3D Asset Libraries Sketchfab: This vast platform hosts a staggering collection of free and paid 3D models, textures, and animations from various creators. It can even help define core loops and progression systems.

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Top Tools and Software for Creating Visual FX in Games

iXie gaming

TexturePacker helps by automatically packing many sprites into one texture atlas, which reduces the number of draw calls and improves overall rendering efficiency. By using these 2D VFX tools, you can add stunning visual effects to your games that improve gameplay and make players feel more involved in your game world.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. Whether you’re looking for 3D structure, textures, patterns, animations, or even specific sounds, you can get them from Unity’s Asset Store.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. In the example below writing texture in the LSP client matches not only initial characters but also substrings present anywhere within the item. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Unfortunately, the visual material editor from Godot 2.1 Visual Scripting. Materials and shaders.

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Instead of computing the amount of light that reaches a certain surface every frame for every light source, we precompute all this information and store it in a single texture. Part 1 ( previous post ): Version Control Systems Integration by Twarit Waikar.