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Inkscape 1.4 Released

Game From Scratch

The vector graphics application, available on Windows, Mac and Linux, just received several new features. GameFromScratch.com Inkscape 1.4 Released The popular open source Adobe Illustrator/Affinity Designer alternative Inkscape, just released Inkscape 1.4. Highlight new features of the Inkscape 1.4 Blog Inkscape 1.4

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Inkscape 1.4 Beta Released

Game From Scratch

Beta Released The open source vector graphics application Inkscape just released Inkscape 1.4 GameFromScratch.com Inkscape 1.4 Inkscape is available for Windows, Mac and Windows. Highlight features of the 1.4 release include: Key Links Inkscape Homepage Inkscape 1.4 Beta Download Inkscape 1.4

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Shape Engine

Game From Scratch

GameFromScratch.com Shape Engine The Shape Engine is an interesting open source C# based 2D vector graphics game engine built on top of the excellent RayLib framework. Key Features of the Shape Engine include: Shape Engine is free and open source under the MIT license.

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Inkscape 1.3 Released

Game From Scratch

Released Open source vector graphics application Inkscape just released version 1.3. GameFromScratch.com Inkscape 1.3 This release follows the 1.2 release back in May and adds several new features. Highlight new features in the Inkscape 1.3 release include: Key Links Inkscape 1.3 Released Read More The post Inkscape 1.3

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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

I work exclusively in Adobe Illustrator, which means that I only ever use vector graphics. It’s perfect for making very clean drawings or logos, but the vector look can easily come off as a bit soulless. The last 5% of the time is the fun part, where I do all the cool stuff like dramatic light and shadows.”

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Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

I work exclusively in Adobe Illustrator, which means that I only ever use vector graphics. It’s perfect for making very clean drawings or logos, but the vector look can easily come off as a bit soulless. The last 5% of the time is the fun part, where I do all the cool stuff like dramatic light and shadows.”

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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

That required a simple vector graphic which BangWee would then use to carve tiny pieces into wood, which would then be later painted yellow. So we followed this basic process for the box, boards, rules, cards, and tiles. The only component in the game that did not require full color print files was the king piece.

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