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GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default.
Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot’s ColorPicker during Google Summer of Code 2022. You can read more about it in the GSoC 2022 progress report. Particles: Adds amount property to collision sub particles ( GH-66349 ). Multiplayer: Allow multiple synchronizers per node ( GH-66794 ).
Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot's ColorPicker during Google Summer of Code 2022. You can read more about it in the GSoC 2022 progress report. Particles: Adds amount property to collision sub particles ( GH-66349 ). Multiplayer: Allow multiple synchronizers per node ( GH-66794 ).
A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.
Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. pcre2 10.40, CA certificates (2022-03-31), SDL GameControllerDB from 2022-07-15. Physics: Add fixed timestep interpolation for 3D ( GH-52846 ).
Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. pcre2 10.40, CA certificates (2022-03-31), SDL GameControllerDB from 2022-07-15. Physics: Add fixed timestep interpolation for 3D ( GH-52846 ).
Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. pcre2 10.40, CA certificates (2022-03-31). Physics: Add fixed timestep interpolation for 3D ( GH-52846 ). The 2D equivalent will be added later on.
with 17 alpha builds distributed in 2022, and continuous development effort since 2019. Those now come with support for attractors, collision , trails , sub-emitters and manual emission. This included adding new collision shapes, cylinder and heightmap , as well as re-implementing SoftBody nodes. You can read their report here.
Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. pcre2 10.40, CA certificates (2022-03-31). Physics: Add fixed timestep interpolation for 3D ( GH-52846 ). The 2D equivalent will be added later on.
Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. pcre2 10.40, CA certificates (2022-03-31). Physics: Add fixed timestep interpolation for 3D ( GH-52846 ). The 2D equivalent will be added later on.
Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. pcre2 10.40, CA certificates (2022-03-31). Physics: Add fixed timestep interpolation for 3D ( GH-52846 ). The 2D equivalent will be added later on.
Stunt coordinator Katie Rowe (link to the IMDb profile ) shared with us how crucial the pre-production stage is and script breakdown in particular (you may also be interested in reading Top 7 Best film production management software 2022 ).
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