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Square Enix re-releases Chocobo GP without microtransactions

Game Developer

Square Enix's 2022 game Chocobo GP has been updated to completely cut out its microtransactions and free-to-play mechanics.

Mechanics 257
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How to Build Better Mechanics for Rewarded In-Game Ads

Game Refinery

Statista’s Market Insights show that 48% of the revenue in casual games in 2022 came from in-game ads, with the share of IAA revenue increasing each year. The progression mechanic is based on watching ads, with each ad increasing the number of rewards for the next pull. Dragonscapes Adventure’s floating reward prompt.

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The top 22 mobile games of 2022

Game Analytics

Think of this as a hyper-casual Beyblade game with a merge mechanic mixed in the middle. What we liked about Spinner Merge is how they came about the idea of bringing in the merge mechanic. Cart Crash is an incredibly satisfying game that relies much more on timing than any other mechanic. Spinner Merge by Sunday.GG.

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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

A larger drop can be identified if we compare Q2 2023 to Q2 2022. Released back in 2022, the game takes its inspiration from the widely popular Piano Tiles series by Umoni Games. The gameplay uses a simple time-sensitive touch mechanic where a user needs to activate 2D tiles to match the beat of various music tracks being played.

Tile 252
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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

We worked on Mirthwood part-part time for about two years before starting Bad Ridge Games in 2022.” Their approach was to mix familiar mechanics with something fresh: “What we hadn’t seen attempted at the time, was mixing the genre with something darker, and more adventurous.

Sandbox 145
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Solo dev Chris Arvanitis: “Total control can be a double edged sword”

PreMortem.Games

I found the motivation once again back in 2022 through a friend who has already released 2 successful games on Steam. I believe the most significant advantage of working solo is having complete control over various aspects of the game, including the story, environment, and mechanics. years of development. I value outside input too.

Horror 197
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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

The game is still in early development, but Co-founder and Creative Director Victor Breum firmly believes in the concept: “It’s a delicious detective loop!” “We are six people from six different educational backgrounds who founded Indoor Sunglasses in 2022 after graduating”, Breum explains. 2 hours of engaging puzzles and story.

Puzzle 245