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The Base Mesh 2.0

Game From Scratch

GameFromScratch.com The Base Mesh 2.0 Today we are revisiting The Base Mesh 2.0, a resource we first featured back in 2022. In that earlier feature, TheBaseMesh.com featured over 250 high quality low polygon UV unwrapped meshes that are game ready or well prepared for sculpting. appeared first on GameFromScratch.com.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. (

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. The idea is to overlay a checkerboard pattern with the same square size (in texels) on the textures of all the meshes. We asked them to write a progress report to present what they're working on and the current status.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This is similar to the limitations of physical sculptures.

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Join us for Examining the Latest Deep Learning Models for Real-Time Neural Graphics at GTC 2022 to learn more. New graphics primitives built for the future of games NVIDIA Micro-Mesh is a graphics primitive built from the ground up for real-time path tracing. To learn more, visit the Micro-Mesh page.

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Recreate High-Fidelity Digital Twins with Neural Kernel Surface Reconstruction

Nvidia

First introduced in 2022 by the NVIDIA Toronto AI Lab, Neural Kernel Fields predict a data-dependent set of basis functions used to solve the closed-form surface reconstruction problem. mesh = field.extract_dual_mesh(mise_iter=2) # Visualizing from pycg import vis vis.show_3d([vis.mesh(mesh.v,

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Improving path tracing performance and increasing accessibility NVIDIA continuously looks for more opportunities to improve the performance of real-time path tracing, which has led to the development of Opacity Micro-Map (OMM), announced at GTC 2022. OMM SDK 1.0 is available to all developers.