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How to make nature shaders with Shader Graph in 2022 LTS

Unity Blog

Shader Graph is a node-based shader editor that can be used with URP, HDRP, and Built-In Render Pipeline. Here’s how to can use Shader Graph to create natural elements in 2022 LTS.

Shaders 78
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New Shader Graph feature examples in 2022 LTS

Unity Blog

The new Shader Graph Feature Examples sample set is now available to import now from the Package Manager to help you create a wide range of effects and techniques using Shader Graph.

Shaders 97
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 ended up making it into 4.4

Beta 106
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Project: Allow undocking the Script editor and the Shader editor. In this project, I'll focus to make the Script editor and the Shader editor undockable, and keep the undocked windows after editor restarts. PR: #62378.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

features the brand new Ray Tracing Acceleration Structure Instance Heatmap and Shader Timing Heatmap. Check out NVIDIA GTC 2022 game development sessions from this past week. Learn more about NVIDIA XR developer solutions. Boost performance with NVIDIA Nsight tools The latest Nsight Graphics 2022.2

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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Shaders: Fix shader crash when using boolean type for vertex->fragment varyings ( GH-70460 ). This release is built from commit d0398f62f.

Beta 101
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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Portal’s next-generation lighting rebuilt with path-traced direct and indirect illumination and shader execution re-ordering The RTX Path Tracing SDK accurately re-creates the physics of all light sources in a scene to reproduce what the eye sees in real life. OMM SDK 1.0 is available to all developers.