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Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.
Two people who know all this too well are Kalle Heikkinen, Market Insights at Liftoff Intelligence, and Altti Fromholdt, Content Creator at Liftoff Intelligence. Recreating any game from the ground up is no small feat, but its particularly impressive as Dave the Diver, developed by MintRocket, is such an unusual title.
The countdown to AWS re:Invent 2024 is on, with the annual five-day event set to kick off in Las Vegas, NV on Monday, December 2, 2024. re:Invent 2024 festivities include keynotes featuring AWS leaders sharing the latest cloud and generative artificial intelligence (AI) innovations.
Image: Post Malone’s Murder Circus, one of the many projects Richard Dansky worked on in 2024. Then and only then is the game realized, as it becomes something active and vibrant as the player journeys through the content, each in their unique, own way. Author: Richard Dansky Every video game ultimately becomes a story.
In this blog, we look at some of the new and interesting ways developers have implemented minigames into some of the most popular mobile titles on the market, from Royal Match’s Wordle-inspired potion puzzle to Goddess of Victory: NIKKE’s recreation of Dave the Diver. That’s even more true now than it was back in April 2023.
With the annual Game Developer Conference (GDC) just days away, Amazon Web Services (AWS) for Games is ramping up to host exciting technology demonstrations and programming focused on evolving industry trends, including generative artificial intelligence (AI). the #1 casual game launch of 2023 Room 2024, West Hall Scopely’s Monopoly Go!
Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.
Redfall wasn’t received that well, but that doesn’t mean the developers deserve a stake through the heart, surely. The news casts a shadow on Microsoft’s willingness to develop innovative content. Sure enough, Redfall wasn’t all that well received. That’s not to say everyone deserves to lose their job.
Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Is it well-defined?
Games for Change , in partnership with HP and Google Play, announced the winners of the second annual Diverse Voices, New Stories Challenge at the 2024 Games for Change Festival. The challenge is an initiative to improve representation and increase visibility for underrepresented game developers in the mobile gaming industry.
Not only are collaboration events a great way to engage players, but they’re also a great way to boost your game’s monetization through the addition of new content, such as event-exclusive cosmetic items and collectibles. Developed by Netease, Vikingard is a casual simulation RPG set in the Viking era.
Getting the feel right Aesir Interactive , the developer behind Windstorm: The Legend of Khiimori, is based in Munich, Germany, and consists of over 105 people working on multiple projects simultaneously. Aligning vision, scope, and budget is a crucial and often challenging part of the development process.
Speaking at Devcom today, Red Meat Games creative content strategist Judy Ehrentraut discussed the importance of ethically training generative AI models, and how certain tools can be utilised during game development. "AI
Navigating the world of influencer partnerships can be daunting for game publishers and developers, but a well-structured deal can create an invaluable, campaign-defining activation that makes the difference between a game arriving to modest fanfare or becoming an unignorable, widespread presence in gaming culture.
And with that, the 2024 season comes to an end. For every year from 2014 to 2024 we shared two gems found on Steam and itch.io KinitoPET Desktop pets have risen to new popularity in 2024. Logically, the next step was to hand over the reins of the channel to some of these talented developers directly.
We saw games igniting player competition and social interaction through innovative LiveOps events, collaborating with beloved IPs to launch all-new gameplay experiences, weaning narrative threads into their content plans, leveraging seasonal themes to keep things fresh, and more.
With the clear trend of increasing dramatic in casual games: its time for developers across the industry to ask themselves: is our audience more interested in new gameplay, or new stories? Beyond Cutscenes : Todays dramatic content isnt yesteryears skippable cutscenes. Narrative content, on the other hand, is virtually unconstrained.
Now we’re in 2024 -- and since 2020, we haven’t seen any new IP get a foothold into this market. Even established teams with proven track records, developing games like THE FINALS, XDefiant, and Spectre Divide, all have quickly faded away weeks after launch. Valorant was the last. We’ve learned that FINALS was not enough.
Source : AppMySite ) WordPress is a monolithic content management system that strengthens millions of websites. It is one of the most popular and widely used CMS that develops user-friendly and competitive websites. The top WordPress trends that hold enormous potential in 2024, as seen through our critical lens, are listed below.
The post announced 2024 as Supercells best year ever, and the numbers make a strong case: Revenue: 2.8 Supercell acquired players like never before in 2024 - both with brand collaborations and good old user acquisition campaigns. In reality, before 2024, Brawl Stars experience a consistent decline in revenue.
The devcom Developer Conference 2024 is just four weeks away. Aiming for a full program with 250+ speakers and approximately 200 sessions across 15 stages, the conference is set to break new content records.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I
Introduction Ive been in the game industry for years now, and 2024 has easily been one of the toughest years Ive seen. Recently, I caught up with my old friend Jordan Smith to talk about where things stand and what the future looks like for game developers like us. Or are we just making content platforms? AI is fast.
In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (larger size here ).
Getting ‘the feel’ right Aesir Interactive , the developer behind Windstorm: The Legend of Khiimori, is based in Munich, Germany, and consists of over 105 people working on multiple projects simultaneously. Aligning vision, scope, and budget is a crucial and often challenging part of the development process. “In
While this includes companies beyond game development — such as platforms, tech solutions, and web3 startups — all the entities in our study operate within the gaming sector. The average check size for Early-stage VC-backed gaming studios has fluctuated notably between 2020 and 2024. over 38 rounds during the same period.
But not all mobile games are profitable, with some developers making little from their mobile games. Well, it all comes down to the mobile game monetization strategies adopted by the developer. iXie, through this article, explores the top 5 mobile game monetization strategies to consider in 2024 for the best results.
Take hybridization in gaming: while hybrid casual games were the buzz back in 2019, it’s only now—in 2023 and 2024—that they’re fully coming into their own. Developers can leverage this increased revenue to bid more aggressively on user acquisition, creating a growth loop where new users may either spend directly or engage with ads.
Groundbreaking research and developments in fields such as generative AI, large language models (LLMs), high-performance computing (HPC), and robotics are leading the way in transformative AI solutions and capturing the interest of our readers. Follow us on Instagram , Twitter , YouTube , and Discord for the latest developer news.
White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. We were so excited to base our content around ancient China. ” Reflecting on the development process, Wu highlights the importance of providing guidance to players.
Even as creatives in other entertainment industries continue to fight to make fair wages, a new front has opened in gaming as developers figure out what to do about Unity’s new fee structure. Starting in January 2024, Unity will introduce what it calls a ‘Runtime Fee’. There are market conditions to consider, however.
But also a dreadful year for job security in game development, with a heartbreaking 10.000 layoffs. We look towards 2024 with a mixture of hope and fear, but also with a strong belief in the ability of people to bounce back. See you in 2024! This year was a two-faced monster. A stellar year for game releases, that’s for sure.
At Unreal Fest 2024, NVIDIA released new Unreal Engine 5 on-device plugins for NVIDIA ACE, making it easier to build and deploy AI-powered MetaHuman characters. At Unreal Fest 2024, NVIDIA released new Unreal Engine 5 on-device plugins for NVIDIA ACE, making it easier to build and deploy AI-powered MetaHuman characters on Windows PCs.
At GDC 2024, AWS thought leaders, game developers, and 12 technology partners hosted a partner showcase where they discussed best-in-breed tech used to build, innovate, and maximize growth of today’s games. Three panels covered Generative AI, Cloud Game Development, and Game Backends.
Content stays king. year-over-year to $186 billion in 2024. Console hardware sales are projected to decline sharply by 31% in 2024 and another -11% in 2025E, due to the end of the current console generation cycle. Some highlights from the report: The global market for interactive entertainment is on course to reach $250.2
There's no shortage of success stories surrounding Baldur's Gate 3, and Larian Studios creative content manager Ben Maltz-Jones added to the stack in a Game Developers Conference session titled "Roll Play: The Strategy Behind Baldur's Gate 3 on TikTok." million likes spread across more than 100 TikToks uploaded to the site.
Succinctly, the Play Pendulum theory suggests that the video game industry alternates between two primary types of innovation: content innovation and distribution innovation. With this framework in mind, we can explore how different eras of the industry have oscillated between content and distribution innovation.
Let’s find out how KAYAC approaches development of Hypercasual games in 2024; what their expectations from the market are; which best practices for game development they can point out; and what tips for adapting games for the Western region they have to offer. Developers can choose the best conditions from many publishers.
Sources: Sensor Tower State of Gaming 2024 Data.ai Mobile Marketing Trends Mobile marketing has become increasingly sophisticated, with a growing emphasis on building lasting user relationships and leveraging user-generated content. This blog post delves into those insights to provide a comprehensive overview of the mobile landscape.
In this interview, we talk to Maya , the creator of The Museum of All Things, about the challenges of turning an entire encyclopedia into an walkable space, why she chose Godot for development, and how VR transformed the project into something even more immersive. Can you tell us a little bit about your project?
In previous years I’ve opened the review with a collage of dev images of varying themes and content, but approaching the end of this year we have one major theme that stands out, and that I’ll be writing more about below, so let’s hear it for the interface mockups! More on that later.
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