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GameFromScratch.com ezEngine – The Easiest C++ Game Engine? ezEngine is an open-source cross-platform C++ based game engine with a focus on ease of use. It provides a full Unity-like editing environment as well as both a visual scripting interface as well as AngelScript support. You may be asking yourself, why would I (or wouldn’t I) choose to use The post ezEngine – The Easiest C++ Game Engine?
Is your game ready for Gen Z? Because theyre here, they play differently, and theyre reshaping the industry. By 2026, Gen Z will be the largest spending audience in gaming, and theyre already setting trends. What Makes Gen Z Unique? Gen Z plays more than any other generation. Mobile gaming alone has grown by 9% since 2020, and 82% of them play on their phonesbut theyre also active on PC and console.
Lag, desync, and glitchesthe unholy trio that can kill a multiplayer game faster than a rage-quitting gamer smashing his keyboard! Ever wondered why some multiplayer games feel smooth and lag-free, while others frustrate players with constant glitches? The secret lies in smart optimization techniques. Network performance, game synchronization, and server architecture all play a crucial role in delivering a seamless and engaging multiplayer experience.
GameFromScratch.com Terrain3D For Godot Hits 1.0 Release The popular terrain and landscape system for the Godot game engine Terrain3D just hit a major milestone, the 1.0 release. Terrain3D for Godot is being created as a GDExtension primarily in C++ by the folks over at Tokisan Games. We first looked at this add-on back in 2023 and it The post Terrain3D For Godot Hits 1.0 Release appeared first on GameFromScratch.com.
In times like this, it's good to look back at other long-running games that still run today and how they solved (or at least pushed back on) complexity and power creep. Magic: The Gathering has been the most popular collectible card game in the world for over three decades. In that time, the publishers have created many tens of thousands of different cards.
I am happy to welcome Matthew Farber and Tracy Fullerton’s wonderful new book The Well-Read Game: On Playing Thoughtfully to the Playful Thinking series ! How players evoke personal and subjective meanings through a new theory of player response. In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play.
I am happy to welcome Matthew Farber and Tracy Fullerton’s wonderful new book The Well-Read Game: On Playing Thoughtfully to the Playful Thinking series ! How players evoke personal and subjective meanings through a new theory of player response. In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play.
With the 4.4 release a little over a month ago, one mightve expected content updates to trickle out slowly for our initial 4.5 development snapshots. Well, maybe not after seeing the 4.5 dev 1 snapshot, but surely they couldnt follow that up with another flood of anticipated changes, right? You fools. You underestimate the passion of our community yet again, as 250 improvements are ready to roll for this snapshot.
Producer and director Bob Gosse began his professional journey in the late 80s, collaborating with his cousin Hal Hartley on indie classics like The Unbelievable Truth (1988) and Trust (1990). In 1991, he co-founded the renowned independent film company The Shooting Gallery, alongside filmmakers like Michael Almereyda, Nick Gomez, and Whitney Ransick.
The Economics of Free-to-Play: How Microtransactions Influence Game Design Josh Bycer josh@game-wisdom.com The free-to-play model has transformed the landscape of modern gaming, creating new opportunities for both developers and players. Traditionally, games required a one-off purchase, but the rise of microtransactions has shifted this paradigm. With free-to-play, developers can reach a wider … The post The Economics of Free-to-Play: How Microtransactions Influence Game Design appeared fi
GameFromScratch.com Cascadeur 2025.1 Released Cascadeur is a powerful animation tool available for Windows, Mac and Linux that utilizes AI and machine learning to assist the artist, not replace them. Of course it has all of the tools an animator would expect to rig then keyframe animate your scene, it just has several other novel The post Cascadeur 2025.1 Released appeared first on GameFromScratch.com.
I think that, in times of economic hardship, people tend to tighten their belts and retreat to things that are safe, familiar, and comforting to them. There is also often trading from expensive entertainment (e.g. lavish vacations, theme parks, theater going) to cheaper forms of entertainment (camping, hiking, video games, local attractions, etc.). Similar trends follow in video games - instead of buying Madden or Call of Duty every year, in times of economic hardship you'll see players skipping
Land-Based Casino Meets Modern Tech: Why Players Choose Crown Online Casino Josh Bycer josh@game-wisdom.com The casino experience has changed dramatically over the past decade. What was once confined to glamorous, land-based venues is now accessible from the comfort of your home or wherever you happen to be. Technology has transformed traditional gaming into … The post Land-Based Casino Meets Modern Tech: Why Players Choose Crown Online Casino appeared first on Game Wisdom.
GameFromScratch.com GUI Galore Game Dev Market Humble Bundle There is a new Humble Bundle of interest to game developers, the GUI Galore by GameDev Market bundle. This bundle contains a collection of more than 50+ game UI packs for developing game user interfaces. As with most Humble Bundles this one is organized into tiers: 1$ Tier 40 Cute The post GUI Galore Game Dev Market Humble Bundle appeared first on GameFromScratch.com.
You can always put your experience on your CV, regardless of NDAs. You shouldn't talk about the specifics of the setting, characters, copyrighted stuff like that, but you should be able to talk generally about the things you did. Just write about what you built, how you built it, and (when asked) talk about the challenges you faced and what you decisions you made.
The dev team will continue working on The Witcher multiplayer spin-off 'Project Sirius' within CDPR proper, but the studio itself has essentially been dissolved.
Six Great Indie Games to Play Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Each indie showcase highlights the many indie games we play on the channel, all games shown are either demos, press keys or from my collection. 00:00 Intro 00:14: Silence of the Siren 01:25 Dr. Robotnik’s Ring Racers … The post Six Great Indie Games to Play appeared first on Game Wisdom.
GameFromScratch.com Visual Studio Code March Release Adds Agent Mode The Visual Studio Code March release is here adding mostly new AI and GitHub integration features to the popular open source code editor. The marquee new feature of Visual Studio Code 1.99 is certainly Agent Mode. Highlights of the March 1.99 Visual Studio Code release are: Key Links Visual Studio The post Visual Studio Code March Release Adds Agent Mode appeared first on GameFromScratch.com.
It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I’m at, and why I’m deciding to end the Clockwork Game Design Podcast. Thank you to all of the amazing guests – DOZENS of them – over the years who provided their amazing insights and thoughts on a huge variety of topics.
How to Play Monopoly Slots: Rules, Features, and Winning Tips Josh Bycer josh@game-wisdom.com Forget Rent, Hit the Jackpot Lets be honest: weve all flipped a table or two playing classic Monopoly with family. That game has caused more sibling rivalries than fantasy football. But Monopoly Slots? Thats a whole different vibeless property tax, … The post How to Play Monopoly Slots: Rules, Features, and Winning Tips appeared first on Game Wisdom.
GameFromScratch.com Fab April 2025 Free Asset Giveaway [Apr 8 – April 22] Every other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks; all of this weeks giveaway are Unreal Engine only assets, but as you can see from the video below, they can easily The post Fab April 2025 Free Asset Giveaway [Apr 8 – April 22] appeared first on GameFromScratch.com.
Todays dev diary focuses on one of our core conflict resolution mechanics: the Card Battle. If youve been following our progress, youll recognise this as our ‘old’ battleground.
Do Gamers Approach Online Gambling Differently? Josh Bycer josh@game-wisdom.com At the heart of the gamers mindset is a drive for challenge, achievement, and immersion. Most video games are built around systems of progression, reward loops, and skill development. Players are rewarded for perseverance, learning mechanics, and often for outsmarting … The post Do Gamers Approach Online Gambling Differently?
GameFromScratch.com Godot 4.5 Dev2 Released Today we have the second dev release of the Godot 4.5 cycle, following hot on the heels of Godot 4.5 dev1 released in March. These releases add new features and improvements to the Godot engine leading up to the Godot 4.5 release. These are pre-beta releases and obviously are not The post Godot 4.5 Dev2 Released appeared first on GameFromScratch.com.
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