Remove AAA Remove Console Remove PC
article thumbnail

Staying on the topic of computer specs, how do the recommended/minimum hardware requirements on Steam get determined? I can’t image you just have an array of different computers to test them all on, but after seeing a single machine with 256GB memory anything seems possible

Ask a Game Dev

Compatibility is a pretty big thing with AAA game dev, since we want our games to run on as many devices as we can. Usually we aim min spec hardware to be whatever is most common in the Asian PC bangs/cafes so that users there can play. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

AAA
article thumbnail

Comprehensive Guide to Game QA: Ensuring Quality from Alpha to Release 

iXie gaming

In an industry where AAA titles cost more to produce than Hollywood blockbusters, Game QA (Quality Assurance) has become a C-suite concern. It goes far beyond finding bugs. Today, QA is about safeguarding reputation, optimizing player retention, and protecting revenue amid massive user expectations and fragmented device ecosystems.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

From indie experiments to AAA trailblazers, studios are increasingly leveraging hybrid visual styles to differentiate their games, optimize pipelines, and tell richer, more engaging stories. Moreover, hybrid workflows adapt smoothly across platforms, ranging from console and PC to mobile and cloud.

Art
article thumbnail

sorry this is 2 questions in 1 on very different topics haha. but im not a game dev nor am i likely to get the skills in game dev- i am very in marketing & analytics though as well as a mix of other stuff. would you know if, size of studio asides, do aa/aaa studios or publishers have good sized non game dev teams? i really want to get involved in the creatives industry (wether it be games or something like shows) outside of direct creation but i dont know what the market for that is like, especially as someone in the global south. the 2nd unrelated thing is DATV has a weird (?) save limit on console. pc has 100 saves unli characters, but console is currently hard capped at 3 characters. would you have any ideas or insights as to why that might be the limit they chose?

Ask a Game Dev

They probably looked at the numbers from previous games and realized that most console players only play 1-2 characters at most, so they provided the necessary support that the vast majority of their console players would ever use. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

Dev
article thumbnail

Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Why Proactive QA Is Non-Negotiable Unitys flexibility in supporting mobile, PC, console, and XR makes early QA essential. Todays visual expectations extend beyond AAA titles, and even casual mobile players expect aesthetic consistency and technical polish. Its about reinforcing brand credibility with every player session.

Art
article thumbnail

Untold Stories of ex-Activision Blizzard King’s Founders

Deconstructor of Fun

Out of the 28 companies that raised funding: — 17 making PC&сonsole games, of which six are also developing for mobile platforms. — Echtra Games is working on an unannounced AAA ARPG for PC and console platforms. 4 mobile games developers, founded mainly by former King’s employees. —

article thumbnail

Building a Cross-Platform Release Strategy: From Dev to Compliance

iXie gaming

On PC, its flawless. On console, the frame rate stutters. This marks a clear industry pivot toward simultaneous day-one releases across PC, consoles, and mobile as the new standard. For example: Unity supports build targets for iOS, Android, Windows, macOS, and major consoles. Your game is ready.