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Ex-Ubisoft devs lead Krafton's new AAA studio in Montreal

GamesIndustry.biz

Currently employing 12 staff, the team hopes to grow to 150 people within the next three years, adding another AAA studio to the already competitive Montreal development scene. Read more

AAA 117
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Do you think the projects that you shipped as a indie developer have the same impact as the ones you worked on at game studios when applying for jobs?

Ask a Game Dev

At the typical AAA studio, they're probably hiring for expertise in a specific field - somebody who's an expert at AI, or procedural content generation, or in-game economies. I generally don't care whether that person was paid by an indie or AAA studio to do it, I really only care if they did so at in a professional capacity.

Indy 64
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Why You Can’t Objectively Build Great Games

Game Wisdom

Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)

Build 105
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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. In AAA, the roles are typically very specialized and each individual doesn’t have much room to experiment outside of their responsibilities. Although he admits that motivation alone isn’t enough. How do you deal with that?

Dev 160
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As a AAA dev, what is a task *outside* of the actual game development that is underrated but super critical to your job? Beyond coding, arting, programming, modeling, and QA…ing. (Obviously aside from hiring people.)

Ask a Game Dev

Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ The more one's responsibilities increase in scope, the more valuable communication skills become. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Is solving these problems enough for Godot to become a top AA / AAA game engine? Rendering is significantly more efficient in Godot 4.0,

AAA 145
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"The Immortals of Aveum story isn't written yet"

GamesIndustry.biz

It is a AAA fantasy shooter created by a 100-person dev team, led by a former Call of Duty creative director and published by EA. If you're a small developer making a game on a tight budget, 469th position could be perfectly profitable. Immortals of Aveum was not made by a small developer. It was not made on a tight budget.

AAA 141