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NetEase opens new AAA studio BulletFarm led by Treyarch vet David Vonderhaar

GamesIndustry.biz

NetEase Games has opened another new studio in the West in the form of BulletFarm, and has hired Call of Duty veteran David Vonderhaar to lead the team. BulletFarm is headquartered in Los Angeles but positioned as a remote-first studio, and is already working on a AAA game built in Unreal Engine 5.

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Startup raises $16m for generative AI behaviour engine

GamesIndustry.biz

Edmonton-based startup Artificial Agency has raised $16 million towards the development of its "AI-powered behaviour engine." Artificial Agency just came out of stealth after a year in operation, with the company claiming it's working in "close collaboration with several notable AAA studios." Read more

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The Complete Guide to Unity Game Engine

Starloop Studios

Unity game engine is one of the gaming industry’s premier game engines, used by development studios for everything from small-scale independent games to AAA titles. The post The Complete Guide to Unity Game Engine appeared first on Starloop Studios.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

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Battlefield leaders form new shooter studio Time To Kill Games

GamesIndustry.biz

Former EA DICE leaders have reunited to form Time To Kill Games, a new AAA studio based in Stockholm, Sweden. The studio currently consists of seven people, but with plans to scale up to between 80 and 120 employees. It’s working on a new shooter built using Unreal Engine. Read more

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. It is an operational asset that protects both player experience and studio reputation. Todays visual expectations extend beyond AAA titles, and even casual mobile players expect aesthetic consistency and technical polish.

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Is it hard for programmers who work for mobile or indie companies to get a job in an AAA studio due to the difference in project scope? Does this lead to their experience being considered inferior to that of AAA developers?

Ask a Game Dev

I've seen plenty of programmers who had experience working at smaller or mobile studios move to AAA games and many go in reverse. Engineering solutions to code problems is pretty universal - there's generally a thing that needs to be built and there are established ways to evaluate the code written to do that thing (e.g.

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