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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145
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How to Create a Game-Ready AAA asset

Logic Simplified

This is the workflow for creating a AAA model of an AK-47, using Maya, Substance Designer, Substance Painter and Marmoset. It has fantastic in-built shaders and is a real-time renderer, which means what you see is what you get. At Logic Simplified , a leading game development company , we created an FPS game Mr. 45.

AAA 78
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Looking for stunning 3D product renders for your ecommerce website? This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. Get 20-min free consultation on how Unreal can change your game idea.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Game Content Creation Prototype and create game assets, render cut-scenes, and create custom in-game experiences Generative AI powered mood board: Explore how a generative AI-powered mood board, featuring Amazon Nova, can be used to brainstorm character and world designs.

AI 100
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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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Free Chapters From the Upcoming Ray Tracing Gems II Every Week in July

Nvidia

The addition of ray tracing to a real-time renderer makes it possible to create beautiful dynamic effects—such as soft shadows, reflections, refractions, indirect illumination, and even caustics—that were previously not possible.

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GTC 21: Top 5 Game Development Technical Sessions

Nvidia

Evgeny Makarov, Developer Technology Engineer, NVIDIA Jakub Knapik, Art Director at CDPR Our Sniper Elite 4 Journey – Lessons in Porting AAA Action Games to the Nintendo Switch The Asura engine, entirely developed in-house by Rebellion, has allowed the independent developer/publisher the maximum creative and technical freedom.