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How to Build up a Facebook Page as a Board Game Dev

Brand Game Development

In this past year, I’ve been using Facebook’s advertising system to increase the visibility of blog posts and to drive people to the Highways & Byways Kickstarter mailer. A few hundred dollars in advertising money have gone a really long way toward increasing the visibility of my projects. You have strike a balance.

Build 130
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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

He started his career in advertising, but the world of video games always held his real interest. Many years passed and, after graduating, I started working in the advertising field. However, the studio still focused on the advertising area and my interests were increasingly focused on the games.

Dev 163
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Previous to making their own indie games, the studio’s background was in advertising and product design. Evan Anthony: “I’m proud of the subtleties of the landscape rendering like the way the reflection is balanced with translucency allowing you to see underneath the surface and have lots of nice depth and parallax.”

Art 138
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Games Speak through Mechanics, Not Rules

Brand Game Development

To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. Games are also the marketing used to promote them – the advertising and the footwork of the game developers who made them. Players draft destination cards at the beginning of Highways & Byways.

Mechanics 130
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Dev Diary: 03/17/17

Brand Game Development

will not be used relentlessly to advertise, but rather to share things on the Internet that are really, really cool. This early data will give me a sense of how the game needs to be structured and at what levels its objectives need to be set in order to be balanced. Whereas War Co.

Dev 130
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5 Levels of Communication through Game Development

Brand Game Development

To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. They are also the marketing used to promote them – the advertising and the footwork of the game developers who made them. Players draft destination cards at the beginning of Highways & Byways. External Narrative.

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The Case of Playrix and why Product-Market fit is a Moving Target

Deconstructor of Fun

As we discussed in the previous few articles, CPM is a function of CPI (LTV) and IPM (Creative Performance), and the higher the CPI and IPM, the more competitive the advertiser is. It's the games that balance broad appeal and casual monetization. Playrix is one of many examples here.