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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

He started his career in advertising, but the world of video games always held his real interest. Still, Nowell strives to maintain a healthy work-life balance. Life lessons He worked 5 years on his nostalgic 3D platformer Raccoo Venture , but according to Brazilian solo developer Diego Ras the journey was extremely rewarding.

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How to Build up a Facebook Page as a Board Game Dev

Brand Game Development

In this past year, I’ve been using Facebook’s advertising system to increase the visibility of blog posts and to drive people to the Highways & Byways Kickstarter mailer. A few hundred dollars in advertising money have gone a really long way toward increasing the visibility of my projects. You have strike a balance.

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Meta x Kwalee: Leveling Up Mobile Gaming with Hybrid Monetization and AI

Deconstructor of Fun

Advertisers are keen to reach players who spend, which drives up CPMs and ad revenue. The Role of AI in Modern UA and Creative Development AI is now making its mark across the entire game marketing stack, from user acquisition to creative development, and both Ryan and Manish agree—AI’s role in advertising is just getting started.

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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

He started his career in advertising, but the world of video games always held his real interest. Many years passed and, after graduating, I started working in the advertising field. However, the studio still focused on the advertising area and my interests were increasingly focused on the games.

Dev 163
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Previous to making their own indie games, the studio’s background was in advertising and product design. Evan Anthony: “I’m proud of the subtleties of the landscape rendering like the way the reflection is balanced with translucency allowing you to see underneath the surface and have lots of nice depth and parallax.”

Art 138
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Games Speak through Mechanics, Not Rules

Brand Game Development

To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. Games are also the marketing used to promote them – the advertising and the footwork of the game developers who made them. Players draft destination cards at the beginning of Highways & Byways.

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Dev Diary: 03/17/17

Brand Game Development

will not be used relentlessly to advertise, but rather to share things on the Internet that are really, really cool. This early data will give me a sense of how the game needs to be structured and at what levels its objectives need to be set in order to be balanced. Whereas War Co.

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