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Speed up game server development with Amazon GameLift Anywhere and the Amazon GameLift Agent

AWS Games

When developing multiplayer games, you are constantly creating new game client and game server builds. There are many aspects to automating the build and deployment cycle, and in this video walkthrough, we’re focusing on fast game server build updates using Amazon GameLift Anywhere, and the recently launched Amazon GameLift Agent.

Agent 76
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Writing a Script Synopsis for TV vs. Film

Filmustage

Agents will appreciate more details about creative elements. They might request your full script, set up a meeting, or greenlight your project. Horror script synopses build tension naturally. For example, thriller synopses work best with short, punchy descriptions that build suspense.

Film 52
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How Good Job Games Accelerates 43% with AWS Build Pipeline

AWS Games

Introduction In this blog, we will explore how Good Job Games crafted a scalable and secure build pipeline on AWS, utilizing services like Amazon EC2 , Amazon EFS , and Amazon S3 to optimize its game development processes. In the early stages, the company relied on an internal system that handled tasks such as build queuing.

Build 62
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Hybrid game server hosting with Amazon GameLift Anywhere

AWS Games

This includes installing the Amazon GameLift Agent and downloading your game server build In the first diagram (Figure 1), you’ll find two custom locations for Amazon GameLift Anywhere, and a single Anywhere fleet that’s utilizing those locations. The Amazon GameLift Agent is installed on hardware on-premises to manage game servers.

Agent 67
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Navigation Agent. The agent is also responsible for avoiding collisions. feature and at the time of this writing is part of the unstable master branch; so as first thing I'm going to build Godot from source , see you in a moment! [. but what does the agent do if I move the region around? Navigation Obstacle. origin) [.].

Agent 52
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). This will be fixed in the next build. stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Bug reports.

Render 52
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Hosting Persistent World Games on Amazon GameLift

AWS Games

These approaches require you to build your own world orchestration service, as well game session and player session management. Refer to this blog post on how to integrate Unreal with AWS SDK as well as Amazon GameLift on Unreal to build a similar integration in the Unreal engine. After installing the scripts, run either./downloadAndSetupUnityDependencies.sh

Games 52