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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

The use of game engines to generate interactive content is a common choice for people these days. Unity , which is one of the popular game engines, is widely used for mobile applications that run on smartphones. In this case it is assumed that all Unity builds will run on Linux agents.

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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

My name is Kenny, and I create games on Tabletop Simulator for publishers and designers. I also create all the social media posts for Pangea Games, including the weird cheese question. Tabletop Simulator is a physics-based board game engine which you can buy on Steam. It didn’t last long, though.

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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai also developed an extension in NVIDIA Omniverse that enables users to connect their 3D character assets with intelligent conversation agents. Convai NPCs can navigate complex verbal instructions and convert them to natural actions in the game engine. Examples include interacting with the environment or other characters.

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Networking: Fix HTTPRequest support for requests with "content-length" above 2.1 Here are some of the main changes since 3.4.2-stable: stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ).

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Networking: Fix HTTPRequest support for requests with "content-length" above 2.1 Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ). GB ( GH-56331 ).

Render 52
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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Networking: Fix HTTPRequest support for requests with "content-length" above 2.1 Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ). GB ( GH-56331 ).

Render 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Unity or Unreal?

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