Remove Agent Remove Content Remove Render
article thumbnail

Deploy Agents, Assistants, and Avatars on NVIDIA RTX AI PCs with New Small Language Models

Nvidia

NVIDIA just announced a series of small language models (SLMs) that increase the amount and type of information digital humans can use to augment their. NVIDIA just announced a series of small language models (SLMs) that increase the amount and type of information digital humans can use to augment their responses.

Agent 105
article thumbnail

Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Next, specify the region/VPC where the Helper Agent is to be deployed.

Agent 69
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Year In Review: Trending Posts of 2022

Nvidia

In this post, the authors examine if an AI agent can design good prefix graphs. Unreal Engine 5 supports key RTX technologies for developers to propel their games and experiences to deliver cutting-edge content and immersive virtual worlds. Learn how NVIDIA researchers use AI to design better arithmetic circuits that power AI chips.

AI 91
article thumbnail

Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). Networking: Fix HTTPRequest support for requests with "content-length" above 2.1 Rendering: Fix invalid read when using LightOccluder2D ( GH-56859 ).

Render 52
article thumbnail

Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). Networking: Fix HTTPRequest support for requests with "content-length" above 2.1 Rendering: Fix invalid read when using LightOccluder2D ( GH-56859 ).

Render 52
article thumbnail

Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). Networking: Fix HTTPRequest support for requests with "content-length" above 2.1 Rendering: Fix invalid read when using LightOccluder2D ( GH-56859 ).

Render 52
article thumbnail

Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai also developed an extension in NVIDIA Omniverse that enables users to connect their 3D character assets with intelligent conversation agents. NPCs are not limited to interacting with the player—they can also interact with fellow NPCs, making the world come alive with real-time generated dialogue content.

NPC 52