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Writing a Script Synopsis for TV vs. Film

Filmustage

Agents will appreciate more details about creative elements. They might request your full script, set up a meeting, or greenlight your project. Horror script synopses build tension naturally. Synopsis as a Selling Tool Screenwriters use the synopsis as their primary selling tool to market their scripts.

Film 52
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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

My first creation was a demo of Blight Chronicles: Agent Decker for their Kickstarter which was simple but functional. Chai was the first game on the workshop to have a custom environment akin to the Tabletop Simulator DLC’s (downloadable content). Tabletop Simulator allows you to script functions within the game.

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How Good Job Games Accelerates 43% with AWS Build Pipeline

AWS Games

Develop a comprehensive disaster recovery plan for the Jenkins controllers and agents to handle potential outages. At the core of the solution lies Amazon Elastic Compute Cloud (Amazon EC2), which provides the scalable compute resources to host the Jenkins controller and agents. As the company expands globally, AWS helps to scale.

Build 64
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ). GB ( GH-56331 ).

Render 52
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). GDScript: Clear pending function states when reloading script ( GH-56296 ). Networking: Fix HTTPRequest support for requests with "content-length" above 2.1

Render 52
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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ). GB ( GH-56331 ).

Render 52
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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai also developed an extension in NVIDIA Omniverse that enables users to connect their 3D character assets with intelligent conversation agents. Other known issues with traditional NPC interactions often come from rigid scripts and predictable behavior.

NPC 52