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Navigation Server for Godot 4.0

Mircosoft Game Dev

The Map represents the entire world, it's similar to the space for the physics engine, but this one is used for the navigation. Navigation Agent. The agent is also responsible for avoiding collisions. but what does the agent do if I move the region around? Navigation Obstacle. Target location. get_global_transform().origin)

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How Good Job Games Accelerates 43% with AWS Build Pipeline

AWS Games

This post was co-authored by Kaan Turkmen, DevOps Engineer at Good Job Games. Develop a comprehensive disaster recovery plan for the Jenkins controllers and agents to handle potential outages. Good Job Games was established in 2017 with a vision to create distinctive and engaging mobile gaming experiences accessible worldwide.

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Operationalize generative AI applications on AWS: Part I – Overview of LLMOps solution

AWS Games

Script writing efficiency NPCs are sometimes meant to say a specific script, and uniqueness isn’t a requirement. In this case, LLMs can help improve the efficiency in script writing. By providing a model with the lore, setting, and expected outcomes of a game, one can quickly generate scripts for the personas of different NPCs.

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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Examples of features supported by Convai technologies Convai tapped into NVIDIA Avatar Cloud Engine (ACE), which delivers AI models and microservices that developers can integrate into their pipelines. Other known issues with traditional NPC interactions often come from rigid scripts and predictable behavior.

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Hosting Persistent World Games on Amazon GameLift

AWS Games

Backend APIs and the sample client The sample game client is built in Unity, but you can integrate with the Backend API from any game engine. Refer to this blog post on how to integrate Unreal with AWS SDK as well as Amazon GameLift on Unreal to build a similar integration in the Unreal engine. After installing the scripts, run either./downloadAndSetupUnityDependencies.sh

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ).

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). GDScript: Clear pending function states when reloading script ( GH-56296 ). Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ).

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