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With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. AI affects gamedesign The project’s trajectory shifted with the integration of AI tools.
Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. But initially, Techotopia was a completely different game. We developed the game with financial backing from Alawar.”
Together, they explored what’s fueling the industry’s evolution—from ad spend optimization and AI-driven user acquisition to the rise of hybrid casual games and today’s game-changing creative strategies. Ryan mentions that AI tools like MidJourney and Runway are transforming creative production.
Chaumette, a veteran in the field, shared his insights on how AI technology has the potential to revolutionize the creation process for artists and developers. Adnan Chaumette initially entered the gaming industry as a 3D artist before shifting to a more technical role. I think consent should have been asked.”
A solution that not only meets the demands of game development but also finds issues that humans might miss. AI-driven automated testing is changing game QA by automating repetitive tasks, making workflows smoother, and giving deeper insights into player behavior. AI-Driven Test Case Generation. Automated QA Workflows.
Advancements in artificial intelligence (AI) have revolutionized the gaming industry, enhancing programming and player experiences. As AI continues to advance, the future of art and AI in game development holds tremendous promise. However, AI is redefining the boundaries of game artistry.
Nearly every industry will evolve courtesy of generative artificial intelligence (AI) – and the gaming sector isn’t an exception. Generative AI is one of the technologies with the potential to revolutionize how developers create games. But what is generative AI? How will it transform the gaming landscape?
I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all gamedesigners / devs. Outside of gamedesign, there's a growing tide against "design thinking" style methods, see "Design thinking was supposed to fix the world.
Lacking a single force able to coral the many competing entities right now, Pinnock is positive that mutual interest will bring companies together, most especially to resolve Web3 gaming’s most outlandish promise, and its thorniest problem – interoperability. “Think about a Marvel Universe, for instance.
One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and gamedesign make it easy for any developer to pick up. There are other ways to build a game on a budget. Lifeline by Three Minute Games. AI Dungeon by Latitude. Change: 10/10.
Thanks to its AI-assisted and physics tools you can dramatically speed up the animation process and get high quality results. Here are some of the standout features that make Cascadeur a game-changer, not just for veterans like me, but also for aspiring animators: 1. Let me confess.
This episode is sponsored by Autodesk AU 2023 | November 13-15 in Las Vegas My conversation with Brian Canary, a seasoned gamedesigner, reveals the intricacies of the industry’s shifting dynamics. Collaboration and Single-Player Game Resurgence The discourse delves deep into the essence of gamedesign—collaboration.
This episode is sponsored by Autodesk AU 2023 | November 13-15 in Las Vegas My conversation with Brian Canary, a seasoned gamedesigner, reveals the intricacies of the industry’s shifting dynamics. Collaboration and Single-Player Game Resurgence The discourse delves deep into the essence of gamedesign—collaboration.
By doing this, your game can be released in more places and has a better chance to earn more money. Compliance testing shows that you care about responsible gamedesign, fair monetization, and protecting player data. This builds player loyalty, making them not only enjoy your games but also recommend them to others.
3D Modelling 3D Animation FX Concept Art 2D Animation GameDesignGame Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments. What does a gamedesigner do?
Penny was kind enough to share her experience at GDC and why she believes it's such a valuable event for people looking to break into the games industry. GDC is an annual event that brings together programmers, artists, producers, gamedesigners, audio professionals, and business leaders from around the world.
However, I don’t want to leave things too abstract - gamedesign is about taking an idea and translating it into real game rules and mechanics. Today, I’ll go into some more specific implementation principles that designers can use while crafting their choices in order to get the player thinking.
. “Games can form a better motivational framework that we shouldn’t ignore with education,” he said. With AI technologies making rapid strides, and the information age turning students into consumers wanting immediate answers, there’s an urgent need to adapt. The future remains uncertain.
Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts. Exiles Prototypes.
However, I don’t want to leave things too abstract - gamedesign is about taking an idea and translating it into real game rules and mechanics. Today, I’ll go into some more specific implementation principles that designers can use while crafting their choices in order to get the player thinking.
He stressed that games should hold true to the brand’s values, citing Star Wars: Galaxy of Heroes as a perfect product-market fit. Diversify revenue model Cilingir urged game-makers with games skewed heavily toward either ad or IAP-based monetisation to balance their revenue mix.
A mage, a hacker, and a barbarian walk into a bar… What sounds like the start of a joke is the ultimate vision for cyberpunk, blockchain collectible card game “Metropolis Origins”, created by game industry veterans at QXR Studios. The game is free to play, though players can purchase faction-specific card packs on the WAX Blockchain.
Data-driven design is the norm for applications and websites now, led by fusing data analytics with UX design. You may also read: GameDesign and Development Process: Pre to Postproduction Why UX Design Evolution Matters “ The growth in UX is still to come. Data collection and privacy concerns are a balancing act.
I’ve also been writing more general roguelike-related articles, too, looking at gamedesign , item randomization , and backtracking. You can now find me on Mastodon , too, where I’ll be sharing info about roguelike development, other roguelikes, and of course the occasional Cogmind update. WARLORD FOREVER!
The term carpet-of-doom is an ironic reference to the “stacks-of-doom” of Civ 4 where an AI could invade with 20+ units stacked on a single tile. Tempting players to make an impulsive decision for a short-term gain but at the risk of a bigger loss later is solid gamedesign. I was very pleased with myself!
This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of gamedesign.
Deep games require knowledge, explanation, creativity, and cleverness. Such a model could also inform our discussions about gamedesign, suggesting directions for design exploration and expanding our palette of analytical tools and techniques. Modeling depth may help us better understand how to think about these things.
Pre-production lays the foundation for artistic direction, ensuring that all visual elements align with the games mechanics, worldbuilding, and narrative. This stage involves close collaboration between gamedesigners, art directors, and concept artists. LOD optimization to balance quality and performance.
Football Game Development Moss conducted over a dozen in-depth interviews with football gamedesigners for the book. His research revealed just how difficult it is to create a great football game. Developers also have to balance realism and fun, something that Moss found fascinating.
“Game schemes are expensive. The standards of the audience are getting higher and higher” Indeed, the balance between creative freedom and business efficiency is a delicate one. As the industry and its players continue to evolve, the dynamics of game development, distribution, and reception are bound to change.
Welcome to My Elephant in the Room: An Old World Design Postmortem. Here are the games that I’ve worked on. Spoiler alert: Civilization 3 and 4 are going to come up a lot in the presentation… I also do a podcast where I interview gamedesigners about why they make games, so check it out if you have time for 4-hour interviews.
This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting gamedesigner / systems design things. I don't discuss much of the game narrative. I assume general gamedesign knowledge but minimal Deathloop-specific knowledge. It would feel terrible.
For a market gamedesigner, revealing information should be an orchestrated event. For example, a balance patch to Skyweavers that changes the power (and thus price) of different cards will shake up the market considerably. Major balance patches should be a planned event, similar to the Federal Reserve’s monthly meetings.
The very specific way it works is actually innovative and is a general contribution to gamedesign that many other games could use. Notice that this isn’t just about poorly balancedgames. Even the best balanced asymmetric game will suffer this fate.
The following is an excerpt from the Designer Notes for Old World. The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. The first Civilization game was like a gamedesign thunderbolt, sent from the heavens and marking everything it touched.
Well I don’t really want* to go as far as creating a full-blown in-gamedesign system with a dedicated interactive UI like you might find in some sort of RTS or games with a vehicle design element. in order to force them to use alternatives, either from their inventory or provided by Cogmind.
Because the dialogue happens at the same time as the walking, I felt I had to keep the other game systems relatively simple too or else it would feel overwhelming. Balancing the weight of each system was difficult. Like many game prototypes, my initial sheepherding test began as something much grander and more complicated.
Zugzwang attempts to encode these New Sex Urbanism / Sex As Public Health ideologies into a first person broughlike design. Under your watch, these AI men wander the randomly generated sex maze and pair-up for sex based on proximity, line of sight, and sexual compatibility. You play as a sex angel.
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