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Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. But after reviewing similar games on the market, the team picked a new direction. “We Technotopia is out now on Steam.
There's a new episode of my Raw GameDesign podcast up for my ($10+) patrons, here. That same podcast link also has links to all the other episodes of Raw GameDesign too, btw. This is "raw gamedesign" in the truest sense in that we are lost in the forest here. Which modes even exist? How are they arranged?
I have a free podcast series on gamedesign, here. In this latest Raw GameDesign episode, I discuss how we might use advanced AIs in the Fantasy Strike fighting game, if we had access to some pretty great AI tech. I also have a second podcast that's just for my Patreon supporters.
Will probably beat 5 or so more games and call it good.) I wrote about UFO50, that it should be the textbook for any gamedesign class. Much of what UFO50 does is it takes existing game genres and compresses them. It offers a game in that genre that only last 2-3 hours but gives a full, satisfying experience. .
Advancements in artificial intelligence (AI) have revolutionized the gaming industry, enhancing programming and player experiences. As AI continues to advance, the future of art and AI in game development holds tremendous promise. However, AI is redefining the boundaries of game artistry.
In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general gamedesign and player experience. Similarly, you can see where the core gamedesign wanted to hit. What if vampires invaded Cape Cod (hmm, ok?
Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). There are several notable features and innovative things about the game, so I’ll summarize them here. In Fantasy Strike, you just click on anyone in your in-game friends list to challenge them. No, you would not.
Frank Lantz recently interviewed me on Donkeyspace , his excellent Substack, which generally focuses on the current AI boom but, in reality, is about his ongoing work on the human condition. I’m curious about all-human, no-AI Civ. I’m curious about all-human, no-AI Civ. Team games and free-for-alls are both popular.
If you or someone in your family is looking for a challenging board game in the $50 range, this is an excellent choice! I’ve written at length about Everdell before and why it’s a good game. Long story short, it’s got a cute fantasy theme with really well-executed worker placement mechanics. Everdell ( $54.94
IUt would be fairly easy for a gamedesigner to create a formula to allow Naruto and people from the Marvel Universe to interact. “A game that pushes the envelope with generative AI, where we’re seeing massive advances. “Think about a Marvel Universe, for instance.
Quoting Mishka, Chris is hailed as "a true game executive starting from the beginning of your career." The conversation covers a gamut of topics, ranging from macroeconomics and behavioral economics to generative AI, Unity's strategic shifts, the dynamics of the console market, and much more.
This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting gamedesigner / systems design things. I don't discuss much of the game narrative. I assume general gamedesign knowledge but minimal Deathloop-specific knowledge.
3D Modelling 3D Animation FX Concept Art 2D Animation GameDesignGame Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.
So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.
The Preferred Choice for AAA games Unreal Engine is well-documented and has great tools for the game development discipline that reduce the manual and resource-intensive tasks in game development. This is a step-by-step approach with templates and mechanics for anyone who wants to create a functional game.
Leszek will demo the development of a 2D game with audience interaction. Several options will be available based on attendees' interests: platformer shooter, space shooter with enemy AI, drift racing game, and pong with a twist - destructive environment. In her free time, she enjoys developing games about Antarctica with Godot.
To a diehard sports fan or competitive gamer, winning the fantasy sports league provides emotional value on top of the financial value of any prize money. For a market gamedesigner, revealing information should be an orchestrated event. Power-based matchmaking is also a common option in games with vertical progression.
Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasygame in a virtual world with real-world stakes. So author Reki Kawahara drew on his familiarity with the games of the day and their systems to create what he thought would be a super-cool virtual reality game.
The scripting on WoC made for better combat too, because you weren’t stuck with just the built-in combat AI for your enemies. AI had more sophisticated combat tactics, because designers could add fresh behaviors to the monsters. It’s stuff that single-player gamedesigners know how to do. So is FFXIV.
Zugzwang attempts to encode these New Sex Urbanism / Sex As Public Health ideologies into a first person broughlike design. Under your watch, these AI men wander the randomly generated sex maze and pair-up for sex based on proximity, line of sight, and sexual compatibility. You play as a sex angel.
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