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After tweaking and testing both enemies' AI behavior, we're now confident these baddies will properly engage and attack during gameplay. Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation. Take a peek! [link].
3D models can be rigged and then animated, placed as stationary objects in a scene by a layout artist, simulated or destroyed by an FX artist, and used for shadows or holdouts by a lighting artist. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.) What does a 3D animator do?
With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. Rigging / Animation. How did they get here then, you might ask?
[link] With Tiff working on the beginning portions of the Dalamase, the newest member of our Level Design team, Ian, got started on blocking out and detailing the underground Cave level area that's home to an important NPC featured in Kristala's storyline. link] Rigging / Animation.
[link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works. Gustav is a friendly NPC you'll encounter along your journey through Ailur.
With a wealth of experience working with Unreal Engine (and particularly with enemy AI), we first tasked Ricardo with working on the behavior for a few of the enemies you'll meet in the vertical slice for Kristala. They were instead created by a special NPC for a specific purpose. link] Rigging / Animation.
Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. NISARGA CLAN: MYRTUNA CLAN: TANDARA CLAN: KEOZA CLAN: SYKOMANA CLAN: LYUMINA CLAN: Animation / Rigging / Game Production. Which of these unique biomes would you love to visit the most?
In our last issue, we showed off Nicholas's progress on the details he's added to give this NPC the signature Keozan look. Bringing the new model for our Leech enemy into UE4 and transferring the stand-in Leech's AI to the new version. Rigging / Animation. Fixing blending for dodging, combat, and miscellaneous actions.
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