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Playground fights led to the sister’s power house Blind Bend Studio

PreMortem.Games

In terms of music and animation, Shenmue was ahead of its time. Seeing that was hard and I always found myself in the middle of a fight beside her. It wasn’t meant to be “an alpha” of Blind Frontiers, but I managed to combine them,” added Teninke. Teninke says, “I want to make an animation around Blind Frontiers.

Fighting 104
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Playground fights led to the sister’s power house Blind Bend Studio

PreMortem.Games

In terms of music and animation, Shenmue was ahead of its time. Seeing that was hard and I always found myself in the middle of a fight beside her. It wasn’t meant to be “an alpha” of Blind Frontiers, but I managed to combine them,” added Teninke. Teninke says, “I want to make an animation around Blind Frontiers.

Fighting 104
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Jaws & Claws (unnatural selection) - [Steam]

Cocos

I want to share a small video from the alpha version of our game Jaws & Claws (unnatural selection). This is a fighting-platformer game. For animations we use CocoStudio 1.2.0.1 The game has been under development since November 2020. We use cocos2d-x 3.17.2. and sometimes DragonBones Pro 5.6. Physics - Chipmunk.

Alpha 40
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Jaws & Claws (unnatural selection) - [Steam]

Cocos

I want to share a small video from the alpha version of our game Jaws & Claws (unnatural selection). This is a fighting-platformer game. For animations we use CocoStudio 1.2.0.1 The game has been under development since November 2020. We use cocos2d-x 3.17.2. and sometimes DragonBones Pro 5.6. Physics - Chipmunk.

Alpha 40
article thumbnail

Jaws & Claws (unnatural selection) - [Steam]

Cocos

I want to share a small video from the alpha version of our game Jaws & Claws (unnatural selection). This is a fighting-platformer game. For animations we use CocoStudio 1.2.0.1 The game has been under development since November 2020. We use cocos2d-x 3.17.2. and sometimes DragonBones Pro 5.6. Physics - Chipmunk.

Alpha 40
article thumbnail

Jaws & Claws (unnatural selection) - [Steam]

Cocos

I want to share a small video from the alpha version of our game Jaws & Claws (unnatural selection). This is a fighting-platformer game. For animations we use CocoStudio 1.2.0.1 The game has been under development since November 2020. We use cocos2d-x 3.17.2. and sometimes DragonBones Pro 5.6. Physics - Chipmunk.

Alpha 40
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Fantasy Strike is Crowdfunding Now

Sirlin

It's a fighting game featuring the same characters as my Yomi card game and it's unusually easy to play. Here's our Patreon, where you can get a pre-alpha version of the game right now, and new builds every month: Here's our new website for the game. My team and I have been working on Fantasy Strike for almost a year and half now.

Fantasy 52