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Blender Market 10 Days of Blender Asset Giveaways

Game From Scratch

GameFromScratch.com Blender Market 10 Days of Blender Asset Giveaways The Blender Market just turned 10 and to celebrate their 10th anniversary they are giving away a free asset for 10 straight days. The first days giveaway is the hugely popular RetopoFlow 4 Alpha.

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Dev snapshot: Godot 4.0 alpha 8

Mircosoft Game Dev

Another fortnight, another alpha snapshot of the development branch, this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 , 7 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Core: Implement placeholder assets ( GH-60583 ).

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Dev snapshot: Godot 3.1 alpha 5

Mircosoft Game Dev

alpha 4 10 days ago, and it's now time for another alpha build, 3.1 This is the last alpha build before the beta stage, where we only merge critical bug fixes until the branch is stable enough for the final release. This last alpha mainly focuses on the build and release system. We released Godot 3.1 is released.

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Dev snapshot: Godot 3.1 alpha 4

Mircosoft Game Dev

alpha 3 last week, and it's now time for another alpha build, 3.1 We plan to have a last alpha build within one week, and then we should be ready to move into the beta stage, where we only merge critical bug fixes until the branch is stable enough for the final release. This alpha 4 comes after many of the pending PRs in the 3.1

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VFX Reel Mistakes That Could Cost You Jobs

Filmustage

Take note that utilizing previous employer's assets without clearance signals potential trust issues. 264 codec at 8-10 Mbps for web delivery ProRes 4444 or DNxHR 444 preserves alpha channels MP4 container ensures compatibility Resolution Standards Studios require 1080p (1920x1080) as the baseline. Key specifications include: H.264

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Most game engines also require multiple levels of asset detailing, which requires the use of multiple assets and leads to additional production and running costs. In summary, existing 3D modeling tools lack detailing scalability, suffer from operability limitations, and can be difficult to work with.

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Why we should all support glTF 2.0 as THE standard asset exchange format for game engines

Mircosoft Game Dev

Sites like Sketchfab provide plenty of PBR-ready assets for downloading, and plugins that export scenes from other popular game engines to this format. The surprise, though, is how good this format is for video game asset exchange. The first formats used for asset exchange were Wavefrom.OBJ and Autodesk.3DS.