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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. As we are still in early alpha, that may change in the future though. We both share the same responsibilities and brainstorm ideas together based on previous data and research on the market.

Horror 211
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. As part of this drive, for months I’ve been creating over 100 new items, most of them including new mechanics.

Balance 52
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new Quake map: Breakfast Under The Balloons

Radiator Blog

Modern Quake tools have much better lighting controls than 25 years ago, including alpha masked texture-based shadows and some nice ambient light configs, but it's still pretty primitive by today's standards and I had to iterate a lot to balance the shadowing vs. the self-illumination for a natural look.

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Rebalancing Cogmind

Grid Sage Games

Mechanics that are never quite worth taking advantage of, items that haven’t lived up to their potential, or were later superseded by other options but remained unchanged, or even long-term experiments that were included at some point but never updated/expanded/removed. Alien Artifacts.

Balance 52
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Special Events Give Back, and Perfect Stealth

Grid Sage Games

Cogmind’s “ special modes ,” timed events with unique mechanics, can in one sense be seen as the experimental test beds of Cogmind. The ability to disguise oneself like this has been requested by players since Cogmind’s alpha days (shout out to its main proponent, zxc!),

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5 Major Stages of Game Testing 

iXie gaming

Our experienced testers work closely with game designers and developers to examine every part of the game’s concept, mechanics, and user interface. Stage 2: Alpha Testing As the game develops, alpha testing becomes a crucial stage where our QA team carefully examines the main parts of gameplay.

Beta 52
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The Impact of Early Access Testing on PC Game Development

iXie gaming

This method is used as a game testing and funding model, whereby consumers can buy and play a game in various pre-release development cycles, like beta, pre-alpha, or alpha. It is also known as paid alpha, game preview, alpha founding, or alpha access. The outcome?

PC 52