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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. alpha builds. for instructions. Known issues.

Alpha 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Bug reports.

Beta 106
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Fix Tab key usage in the inspector ( GH-71271 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Bug reports.

Beta 81
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Godot 3.0 progress report #6

Mircosoft Game Dev

The new particle system uses meshes by default (to work with impostor quads, just create a QuadMesh and assign a material with billboard set to enabled). Mesh surfaces can also emit directed by normals: We wanted to include skeletal transform support to emission meshes, as it's not a lot more complex, but this will have to wait for 3.1 :(.

Mesh 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Fix Tab key usage in the inspector ( GH-71271 ).

Beta 85
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Dev snapshot: Godot 3.2.3 beta 1

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ).

Beta 52