Remove Alpha Remove Mesh Remove Scripting
article thumbnail

Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. For users of previous alphas, we don't always have compatibility code to ease transition. alpha builds. GH-64009 ). (

Alpha 52
article thumbnail

Lesson 4: Creating and Using Scripts

Game Designing

  Summary In this Unity Scripts tutorial, we explain the main concepts that apply to scripting in Unity. You’ll learn how to use Unity with C# and the tips and hacks to optimizing your scripts. About Scripting Scripting is an essential ingredient in all games. Welcome to another Unity tutorial.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. since early alpha releases; follow them on Twitter for updates. They've been building upon Godot 4.0

Beta 100
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. since early alpha releases; follow them on Twitter for updates. They’ve been building upon Godot 4.0

Beta 77
article thumbnail

Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. Inside your Unity project, create a new folder and name it shader scripts. In your Shader Scripts folder Right Click -> Create -> Shader -> Standard Surface Shader.

Shaders 90
article thumbnail

Maintenance release: Godot 3.4.4

Mircosoft Game Dev

In parallel to our work on the upcoming feature releases Godot 3.5 ( with a second beta ) and 4.0 ( now at alpha 4! ), we backport important fixes to the stable 3.4 Editor: Fix showing Extend Script option without script attached to the node ( GH-58821 ). Rendering: Fix alpha scissor support with depth_draw_opaque ( GH-58959 ).

Render 52
article thumbnail

Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Core: Expose minizip API to allow creating zips using scripts ( GH-65281 ). Editor: Reorganize script editor menu ( GH-64277 ). We released Godot 4.0

Beta 52