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The best art and animation talks of GDC

Game Developer

A selection of coverage from some of the industry's most accomplished artists and animators, from their GDC 2023 panels.

Animation 327
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The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work? They create!

Animation 109
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Video: Living paintings of OFK: art directing the style and lives of an indie-pop band

Game Developer

We are OFK’s art director Nafisah Tung shows off how the team concepted, painted and animated the vibrant characters of We are OFK.

Art 245
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From concept art to animation: ?Bring fantasy characters to life with Ziva VFX

Unity Blog

Learn how to bring concept art to life with Ziva VFX, and discover the animation workflow behind creating real-time 3D characters.

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The art and economics of animated film budgeting

Filmustage

Understanding the complexity of animated film budgeting Budgeting for animated films can be a complex task. Unlike live-action films, every element in an animation needs to be created from scratch. Key factors influencing the budget of an animated film Several factors influence the budget of an animated film.

Film 52
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Types of 3D Animation

Juego Studio

At present, 3D animation is dominating the world of games and entertainment. Whether it is Rocket Racoon from Guardians of the Galaxy or Geralt in The Witcher video games- the advent of 3D animation is everywhere. Compared to 2D art, the scope of 3D art is immense.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. They create animations for things that are neither objects nor characters.