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Godot Showcase - Dogwalk

Mircosoft Game Dev

In this case we took a closer look at the export and import of glTF animations and assets. How did the project compare with your past experiences as a studio who usually does animation movies rather than games? The animation and rigging workflow is also very different. Julien: Pretty different. Everything just worked.

Animation 101
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2D Lighting System for Cocos Creator - Visual Editor & Real-time Shadows

Cocos

Store Link Light2D Visual editing lighting system Web Demo Address Click to check it out Other plugins by the author 2D curve texture 3.x Store Link Light2D Visual editing lighting system Web Demo Address Click to check it out Other plugins by the author 2D curve texture 3.x

Polygon 52
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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Unity calls its Asset Store ‘community-powered solutions for creators.’ Unity Asset Store contains art packs and tutorials to help you get started as a creator, and advanced solutions for complex projects. Unity Asset Store offers flexibility and more choices for bettering the process. Rightly so!

Asset 100
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GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

Mircosoft Game Dev

Godot demos. Great 3d prototyping assets to help you develop games faster. The second goal, at €24,000 is a set of professional 3d assets to prototype all sorts of games, inspired by the Unreal mannequin and the look of levels made with Pro-Builder for Unity. Thank you kindly for your support. :). Free tools. More on that below.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. Terrain Tools.

Asset 52
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3D Content Interoperability with Topology-Free Modeling

Nvidia

Moreover, objects that are further animated (such as characters) maintain their own strict set of topology requirements for the deformation to work efficiently. Most game engines also require multiple levels of asset detailing, which requires the use of multiple assets and leads to additional production and running costs.

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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Once the production began, I had more drive to assemble the scene using the foliage tool and Megascans assets. Earlier on in my project, I didn’t think of adding any characters because I was not confident about getting both environment work and character animation finished within the limited time I had. Adding Metahumans.