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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Animation One of our newest additions to the animators toolkit is markers ( GH-91765 ) by ChocolaMint.

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Core: Add explicit error messages to Multimesh functions ( GH-101109 ).

Beta 76
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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

Animation: Add validation for rotation axis to SpringBoneSimulator3D ( GH-101571 ). Animation: Clarify SpringBoneSimulator3D s gravity units and improve documentation ( GH-101652 ). Animation: Fix glitch in SpringBoneSimulator3D by storing the previous frames rotation instead of using no rotation when the axis is flipped ( GH-101651 ).

Beta 67
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). A lot more GDScript fixes and improvements!

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). A lot more GDScript fixes and improvements!

Beta 85
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Animation data rework for 4.0

Mircosoft Game Dev

has now been completed, resulting in much improved usability when dealing animation data. Animation data. While there are upcoming improvements on the general animation system, one key aspect that required a strong redesign and subsequent rework in Godot is the way that animation data is stored.

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Dev snapshot: Godot 4.0 alpha 7

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Implement animation libraries ( GH-59980 ). Animation: Import scenes as AnimationLibrary ( GH-60177 ). Animation: Make Tween.interpolate_value() static ( GH-60331 ). Navigation: Fix NavMesh baking on thread ( GH-59995 ).

Alpha 52