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Animation studio Digic Pictures laid off 35 staff this past summer

Game Developer

Digic is best known as the animation studio behind cinematics and marketing for popular games such as Rainbow Six Siege, Elden Ring , and Marvel's Midnight Suns.

Animation 275
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Looking around the zoo, my mind was already transforming the animals behind the fences into images from Adam’s post! Everyone loves animals, right? Of course, in a zoo.

Animation 118
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Looking around the zoo, my mind was already transforming the animals behind the fences into images from Adam’s post! Everyone loves animals, right? Of course, in a zoo.

Animation 156
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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. So, I signed up! Adding Metahumans.

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Scotland's largest VFX company, Axis, shuts down

GamesIndustry.biz

Animation and VFX company Axis Studios has closed down, laying off 162 people. Perhaps best known in games for the stunning "backwards" Dead Island cinematic teaser , Glasgow-based Axis called in the administrations yesterday, July 15, and all production has ceased.

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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. Six years ago, real-time ray tracing was seen as a pipe dream. Check them out below: Video.

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Godot gets a brand new animation editor (with cinematic support)

Mircosoft Game Dev

The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). Animation editing was one of the first distinctive Godot features. All is done transparently by simply animating property states. A bit of history.