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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. Behind all this madness is an indie studio, but not in the classical sense. Of course, in a zoo.

Animation 156
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Phoenix Rising International Film Festival 2023: A new dawn for indie cinema

Filmustage

The Phoenix Rising International Film Festival (PRIFF) is no exception, embodying the spirit of indie cinema in its truest form. From the gritty streets of New York City in the 70s to the vibrant French New Wave movement, indie filmmakers have always strived to present raw, unfiltered narratives.

Film 123
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. Behind all this madness is an indie studio, but not in the classical sense. Of course, in a zoo.

Animation 118
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

From indie studios to AAA developers, 2.5D This makes it perfect for indie developers and cross-platform releases. locks the perspective, allowing developers to craft cinematic, carefully framed environments. to deliver fluid animation, layered environments, and tight control mechanics. merges the best of both worlds.

Art 52
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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. Cinematic for Gerel: Against the Corvus Empire produced by Alan, Dogyeong, and Joona. The game received an Epic MegaGrant in March, which helped Alan purchase some of the software required to create the cinematic.

Pixel 97
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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

My grand idea of a huge battle between massive armies is mostly impossible if the engine can only handle 12 models animating on screen before the frame rate drops. That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties.

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. high resolution high quality character models performing high quality animations and visual effects).