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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

The cover illustration is from Ballionaire , a roguelike pachinko simulator where the laws of physics bend to your will, developed by newobject and published by Raw Fury! Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Export: Disable Metal and Vulkan renderers in simulator builds.

Beta 75
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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

The stunning visuals in "Avatar: The Way of Water" (2022) and Pixar's "Elemental" (2023) demonstrate how both live-action and animation redefine the limits of visual effects. They capture real actors' performances in live action and build complete worlds from scratch in animation. Animated films craft every visual element digitally.

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Unable to run IOS build on simulator for cocos creator

Cocos

If i use the node which was taken from the repo then im getting this issue But if i remove everything and create the same node with same properties and animation clips in mac it works fine. The project w.

Build 52
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Unable to run IOS build on simulator for cocos creator

Cocos

If i use the node which was taken from the repo then im getting this issue But if i remove everything and create the same node with same properties and animation clips in mac it works fine. The project w.

Build 40
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Unable to run IOS build on simulator for cocos creator

Cocos

If i use the node which was taken from the repo then im getting this issue But if i remove everything and create the same node with same properties and animation clips in mac it works fine. The project w.

Build 40
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Unable to run IOS build on simulator for cocos creator

Cocos

If i use the node which was taken from the repo then im getting this issue But if i remove everything and create the same node with same properties and animation clips in mac it works fine. The project w.

Build 40
article thumbnail

Unable to run IOS build on simulator for cocos creator

Cocos

If i use the node which was taken from the repo then im getting this issue But if i remove everything and create the same node with same properties and animation clips in mac it works fine. The project w.

Build 40