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Creating Your First 3D Character Animation in Unity 

iXie gaming

The ability to imbibe emotions into the animation and produce an immersive visual experience is achieved through the Unity game engine, the choice of 61% of developers surveyed using it, and the second most popular choice as a mobile ad network. This makes it easier to identify and animate objects in Unity.

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[Ask CC 3.8] AnimationClip change old size when changed Frame

Cocos

My code works, but I’m having problems, even though I updated its size to 48x48 (the images for animation are 96x96). height = 48; let animation = node.addComponent(Animation); let clip = AnimationClip.createWithSpriteFrames(arr, 60); clip.wrapMode = loop ? However, when I start animationClip, its size returns to 96x96.

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[CC 3.8.1] AnimationClip.createWithSpriteFrames not working

Cocos

this is images of my code: let getImg = async (name : string, path : string = 'int04') => { return new Promise((res,fai) => { cc.resources.load(path+"/"+name+"/spriteFrame", cc.spriteFrame ,(err, texture) => { res(texture); }); }) } let createAnimationArray = async(parent, list: any, speed:number = 0.1,

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Atlas support returns to Godot 3.2

Mircosoft Game Dev

In cases where a lot of objects need to be drawn, having them all share the same texture (or material) may reduce draw calls or state changes. When working on tile-sets, it's normal to have everything already drawn to a single texture but if the level uses a lot of separate images, then using an atlas may make sense to improve performance.

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Last issue, we shared the texturing work Cass had started on the forest homes, many of which resemble beautiful log cabins due to the intricate woodwork featured throughout. Much to Cass's relief (we're sure anyway), he was finally able to finish applying textures to the townhouses over the past few weeks. Take a look!

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

[link] Next, Will worked on modifying the death systems for our main character (and some of the game's enemies) to allow them to utilize the new death animations Producer Allie recently created (make sure you check out the Game Production section to see them in action). Can you spot it? Let us know in the comments! Level Design.

Dev 52
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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

Additionally, all 2D shadows and light textures use a single atlas, resulting in improved performance. the new CanvasTexture texture type has been introduced. x is that, several times, sprites are separated in many nodes in order to be animated or assembled. 2D Masking / Clipping. Improved 2D materials. For Godot 4.0,

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