Remove Animation Remove Collision Remove Fighting
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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

Components: The data attached to entities, like meshes, physics, or animations. Systems: These handle the logic, such as rendering, animations, or physics calculations. I’ve always believed that developers shouldn’t have to fight with the tools—they should just work. Want collision? Want to add physics? What’s Next?

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

In addition to being our first in-person convention in over two years, Play NYC was also the first time we've exhibited a version of Kristala that features our brand new player character and custom combats animations.plus a fast-paced, exciting mini-boss fight! Fixing collision on trees. link] Rigging / Animation.

Dev 52
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). The illustration picture is from Fishards , a wacky fish-wizard PvP spell fighting game developed by Rivernotch Game Studio.

Render 52
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

This makes it ideal for fighting games, Metroidvanias, and RPGs. Hybrid Animation Techniques Games like Cuphead rely on meticulous, hand-drawn frame-by-frame animations, while Octopath Traveler takes a modern approach, using AI-assisted rendering to apply real-time lighting and physics to pixel art characters. Challenges in 2.5D

Art 52