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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room. Episode 07: "We'll Know Where It Is" covers more VR dev and the semi-departure of animator Ray Crook.

Art 147
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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Any game developer who wants to build and enhance a Unity game can do so using its 3D models, audio files, animations, scripts, plugins, and so on. Apart from our top concept artists creating assets from scratch, developers can simply purchase or download them from the store. Try out the asset before you commit to buying it.

Asset 101
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Concept Art. Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Why redo everything again, you might ask?

Dev 52
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God Statues In Harvest Island

Yobob Games

There are a lot of items that you can collect in Harvest Island and once you offer them to the gods, you’ll receive bless which is used to befriend animals. Bless is needed to befriend wild animals. For one, it allows you to obtain bless which is used to befriend animals and wild animals. Bless and how it's used.

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In a few months, we'll be kicking off our very own Patreon where you'll be able to get even more detailed and comprehensive dev blogs that include first looks at new models, inside access to previously unrevealed characters and NPCs, and a glimpse into how our programmers, artists, modelers, and animators do their thang. Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. Concept Art. In the full version of Kristala, you'll be able to choose from one of six different clans.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] Concept Art. In order to initiate these changes, however, it was vital that we had proper environmental and character concepts to work from so that our 3D modeling team was fully capable of bringing the Kristala that exists in our minds to life in Unreal Engine. We can't wait to go back again next year!

Dev 52