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Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. But how exactly does a simple sketch transform into a fully animated, game-ready asset? This stage involves close collaboration between game designers, art directors, and concept artists.
A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. Behind all this madness is an indie studio, but not in the classical sense. Of course, in a zoo.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.
The cozy puzzle game about organising household items was created by Max Inferno, a development team consisting of Anne Macmillan (art and animation) and Lukas Steinman (design and programming). It started as a game jam concept that was expanded upon and added to Itch.io, where it frequently found itself at the top of the charts.
Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. look with fluid animations in a sports game. Their solution was a unique blend of hand-drawn 2D sprites and animations in a 3D environment.
A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. Behind all this madness is an indie studio, but not in the classical sense. Of course, in a zoo.
South Korean indie studio Cat Society is a small team with big ambitions. The concept evolved from there, eventually centering on an inn caught between two rival guilds of adventurers. Lee focuses on art direction, UI/UX design and related programming tasks, while Kim takes charge of illustrations, adventurer designs and animations.
In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. However, as development progressed, the concept evolved into something much more narrative-driven.
But the Dutch industry is also home to a vibrant community of indie game developers. Dutch Indies Like Paladin Studios. But also looking out for publishing or funding deals for our own original concepts and prototypes.” by Paladin Studios Another indie you will find at the Netherlands Lounge is Linx Interactive.
You can totally miss important conversations and scenes because you're stuck in the stairwell climbing animation at exactly the wrong time. Your cute animal cult will follow whatever "Doctrines" you declare. A high concept with a high execution. This sense of FOMO feels dissonant against the relaxed storybook atmosphere.
Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We He also helps come up with ideas and cool concepts and we cooperate very closely. For example, all the audio is made by Sam Houselander , all the music by Olli Oja and all the animations are done by Nacho de Andres.
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. By blending his knowledge of lighting and cinematography with Arvind’s character concepts and my designs, we were able to create very refreshing stylized art for our game”, she says.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.
He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team.
Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room. Episode 07: "We'll Know Where It Is" covers more VR dev and the semi-departure of animator Ray Crook. Shouldn't Tim be giving more direction on the level concepts?
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We He also helps come up with ideas and cool concepts and we cooperate very closely. For example, all the audio is made by Sam Houselander , all the music by Olli Oja and all the animations are done by Nacho de Andres.
Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. that a bigger US AAA or a non-US indie would've failed to capture. You're fighting not only the privatization of public health but also reckless climate engineering! But not really.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We He also helps come up with ideas and cool concepts and we cooperate very closely. For example, all the audio is made by Sam Houselander , all the music by Olli Oja and all the animations are done by Nacho de Andres.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We He also helps come up with ideas and cool concepts and we cooperate very closely. For example, all the audio is made by Sam Houselander , all the music by Olli Oja and all the animations are done by Nacho de Andres.
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. By blending his knowledge of lighting and cinematography with Arvinds character concepts and my designs, we were able to create very refreshing stylized art for our game, she says.
As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. It was a very tranquil concept at first, though we found our prototype didn’t offer enough things for the player to do.”
Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” It’s the combination of art, coding, music, sound design, graphic design, writing, acting, animation, sculpture, and then at the end you can play it! Especially an indie 2D side scroller puzzle game.
Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” It’s the combination of art, coding, music, sound design, graphic design, writing, acting, animation, sculpture, and then at the end you can play it! Especially an indie 2D side scroller puzzle game.
There are a lot of items that you can collect in Harvest Island and once you offer them to the gods, you’ll receive bless which is used to befriend animals. Bless is needed to befriend wild animals. For one, it allows you to obtain bless which is used to befriend animals and wild animals. Bless and how it's used.
is one of the most striking indie games coming out this summer. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. Plus a chatty heroine that flogs her enemies with a sharp sword and even sharper one-liners. has to be the visual flair of the game.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Concept Art. Take a look at some of the recent armor concepts our talented artist James created this month.
Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. We're also giving you a special first look at some new environmental concepts and progress made to our newest WIP level area.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Concept Art. If you're new 'round these parts, let us help you get properly acquainted.
Truth is, that conversation was over 10 years ago and Harold Halibut is still in development by the German indie team Slow Bros. With the written and drawn baselines we were able to come up with a plan for all the processes down the line, like voice acting, animation, general assembly etc.” And who knows, one day it might be.
Atmosphere’ vs ‘Game-Feel’ In game development, there is also another closely related concept of ‘game-feel’. It’s also important to consider that the bar for video games is being set ever higher, even for indies. This is the power of the game atmosphere. That means players have come to expect a certain level of polish in games.
Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. The dynamic mesh will allow the door to be animated and properly opened and closed.
This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Concept Art. Thanks for tuning in to another exciting issue of the Kristala dev blog! If you're just joining us, welcome!
This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art. Welcome back to another magically entrancing issue of the Kristala dev blog.
This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I Shooting for something with the basic vibe of Final Fantasy VI, but I want to hand-draw the attack animations and make them feel more dynamic.
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces.
This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Concept Art. These pieces will vary in both shape and strength.
Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. link] Concept Art. Game Production / Rigging / Animation. TANDARA CLAN.
and try your luck at winning a FREE PS5 Disc Edition, courtesy of women-lead indie games studio, Astral Clocktower Studios. Concept Art. This means that our artists have been diligently working on cranking out fresh concepts for existing weapons, armor sets, consumables, and other important goodies.
In Harvest Island, you are born into a farm and animals are there for you. Another interesting mechanic I added is that you can sing to your animals. Befriending wild animals help improve your character overall. Wild Animals Bonuses. There are huge benefits in befriending wild animals and not just because they are cute.
Kristala has been approved as an official selection for the 2020 Indie World Order digital convention, IWOCon! In addition to her impressive modeling skills, Karena is also well-versed in animation and now lends her double-threat talents to the ACS Games dev family. link] Concept Art.
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). link] Concept Art. Welcome, beautiful creatures!
Whether you’re an indie developer making 2D effects or a big studio creating realistic 3D visuals, choosing the right VFX tools is vital. Spine Spine is the best tool for 2D skeletal animation. It has a flexible system that uses bones to create smooth and expressive animations, which can be easily reused and customized.
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