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Animation for Beginners - Get Started as an Animator | CGSpectrum

CG Spectrum

Animation has come a long way since ancient Greek pottery drawings. Animation is the art of bringing 2D drawings or 3D models to life. Learn more about this fun and expressive art form and how to get started as a digital animator! Learn more about this fun and expressive art form and how to get started as a digital animator!

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! He also programmed the functionality for throwing consumables in the Kristala demo. Animation / Rigging / Production. Wait, wait, wait.

Dev 52
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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Earlier on in my project, I didn’t think of adding any characters because I was not confident about getting both environment work and character animation finished within the limited time I had. Adding Metahumans turned out to be a rewarding learning curve as I was not familiar with the animation workflow in Unreal Engine.

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. In the full version of Kristala, you'll be able to choose from one of six different clans.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In a few months, we'll be kicking off our very own Patreon where you'll be able to get even more detailed and comprehensive dev blogs that include first looks at new models, inside access to previously unrevealed characters and NPCs, and a glimpse into how our programmers, artists, modelers, and animators do their thang. Let's dive in.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

[link] Next, Will worked on modifying the death systems for our main character (and some of the game's enemies) to allow them to utilize the new death animations Producer Allie recently created (make sure you check out the Game Production section to see them in action). Animation / Rigging / Production. Take a look!

Dev 52
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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

He then implemented and modified the Skill tree system so that it’s demo ready and added a wearable "light" item category before setting up functionality to allow players starting a new game to begin with several necessary items (weapons, armor, potions, etc.) Animation / Rigging / Production. in their inventory. Level Design.

Dev 52