More Than Movements: Animation in Mobile Game Dev
Game Developer
JULY 29, 2024
Common animation problems in mobile game development and find practical solutions to improve quality.
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Game Developer
JULY 29, 2024
Common animation problems in mobile game development and find practical solutions to improve quality.
Mircosoft Game Dev
JANUARY 16, 2025
Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Animation One of our newest additions to the animators toolkit is markers ( GH-91765 ) by ChocolaMint.
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Mircosoft Game Dev
MARCH 20, 2025
Animation: Support hiding functions calls in Method Tracks ( GH-96421 ). Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). There are too many exciting changes to list them all here, but heres a curated selection: 2D: Improve usability of Camera2D ( GH-101427 ).
Mircosoft Game Dev
APRIL 8, 2025
dev 1 snapshot, but surely they couldnt follow that up with another flood of anticipated changes, right? dev 1 release notes for an overview of some key features which were already in that snapshot, and are therefore still available for testing in dev 2. With the 4.4 development snapshots. Well, maybe not after seeing the 4.5
Game Developer
APRIL 10, 2025
A group of former World of Warcraft, Fortnite, and Baldur's Gate 3 devs have joined forces to create a new anime-style multiplayer RPG.
Game Developer
MARCH 5, 2025
As part of Transperfect's game division, Technicolor will 'reinforce its reputation as a premier provider of art, animation, and VFX services to the global video game industry.'
Ask a Game Dev
APRIL 3, 2025
This works with animals. Most examples of something cute based off of something scary use body proportions closer to a child's body (or the animal equivalent) than an adult's. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
PreMortem.Games
DECEMBER 16, 2024
This also meant we had less dev time to fix bugs or optimize performance. For every animal we design, we try to come up with both a unique look and role in the game for it. The post Ascent of Ashes dev switches to Godot halfway development Not as chaotic as Unity appeared first on PreMortem Games.
GamesIndustry.biz
MARCH 13, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Bleak Faith: Forsaken developer Archangel Studios has rejected accusations of stealing Elden Ring animations. Read more
Mircosoft Game Dev
FEBRUARY 7, 2025
Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ).
PreMortem.Games
DECEMBER 9, 2024
Later, at Pixar, he worked on animated classics like Toy Story 3 and Brave that went on to win three Oscars. Now its an independent studio of 30 developers, animators, storytellers and artists. To make sense of all the information that players gather during their adventure, the dev team came up with the evidence board system.
Mircosoft Game Dev
DECEMBER 23, 2022
Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! Jump to the Downloads section. Requires.NET SDK 6.0
PreMortem.Games
MAY 6, 2024
French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. I was lucky enough to release my first game Crumble as a solo-dev, it did way above what I anticipated and allowed me to live off of gamedev.” In that time he has released the 3D platform game Crumble. “It
PreMortem.Games
JANUARY 8, 2024
With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. There have been times in my work at Blizzard where I’ve made an animation or edited a PSD file or a 3D model to iterate more quickly on a design and the designers on those teams have let me know how much they appreciate it.”
PreMortem.Games
MARCH 22, 2023
Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention. It even helps writing the lines.
PreMortem.Games
JULY 29, 2024
Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.”
Mircosoft Game Dev
JANUARY 20, 2023
Animation: Tweak the name for new animations in the editor ( GH-48570 ). Animation: Add next/reset function to AnimationStateMachine ( GH-71264 ). Animation: Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state ( GH-71418 ). XR: Get OpenXR with OpenGL working on SteamVR ( GH-71708 ).
Mircosoft Game Dev
JANUARY 10, 2023
This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Add animation_started/finished signals to AnimationTree and fix time accuracy in StateMachine ( GH-70278 ). Requires.NET SDK 6.0
Mircosoft Game Dev
NOVEMBER 23, 2022
Tokage greatly optimized the animation blend tree process, which should give a nice performance boost on complex animations ( GH-68593 ). Some of the most notables feature changes in this update are: Animation: Optimize animation blend tree process ( GH-68593 ). GH-68805 ). Jump to the Downloads section. specifically.
GamesIndustry.biz
FEBRUARY 16, 2024
According to another message sent to staff and seen by GLHF, writers, engineers, artists, production, IT, and animation were also listed as being at risk of redundancy. Read more
Mircosoft Game Dev
JANUARY 27, 2023
Fix a handful of regressions from some of the bigger input and animation changes merged for beta 15. Animation: Transition progress display in Animation State Machine Editor ( GH-71284 ). Animation: Make AnimatedSprite’s playback API consistent with AnimationPlayer ( GH-71907 ). NET 6 build (C#, GDScript, GDExtension).
Mircosoft Game Dev
MARCH 26, 2025
at full speed (with a first dev snapshot released last week!), Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ).
PreMortem.Games
FEBRUARY 28, 2025
Plus, a smaller indie dev team should be able to handle the scope. Thats why we choose a stylised abstract art style, similar to what could be found in an animated kids show. We want it to be fun and engaging for the primary target group of 10/12 year olds and show Arabic and islamic history and culture in an authentic and mindful way.
PreMortem.Games
FEBRUARY 2, 2024
That’s when I started researching some more “exotic” animals and came across the raccoon. The post Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil” appeared first on PreMortem Games. When I started the project I had in mind that the main character should be a cute mascot.
Mircosoft Game Dev
DECEMBER 9, 2022
Some of the most notables feature changes in this update are: Animation: Add track validator to AnimationPlayerEditor to detect tracks which have error ( GH-68770 ). Animation: Refactor process of animation to retrive keys more exactly ( GH-69336 ). See the list of PRs with the breaks compat label for details. GH-68870 ).
Mircosoft Game Dev
JANUARY 17, 2023
Unfortunately, we also have to rollback one of the core animations features. This decision allows us to better focus efforts of the Animation team on stabilizing other features. Some of the most notables feature changes in this update are: Animation: Reset animation on playback stop ( GH-33733 ). Requires.NET SDK 6.0
PreMortem.Games
FEBRUARY 15, 2024
I like variety in my work (art, coding, animation, marketing); it keeps things interesting and I also love seeing my own progress over the weeks, months and years.” The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games. And the biggest pitfalls?
Mircosoft Game Dev
JANUARY 13, 2023
A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). A lot more GDScript fixes and improvements!
Mircosoft Game Dev
DECEMBER 1, 2022
Animation: Add "Trimming" option to cut un-keyed timeline before first key in glTF animation ( GH-68665 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Android: Enable GLES3 support ( GH-69355 ). XR: Add partial support for Pico 4 ( GH-68023 ).
GamesIndustry.biz
MARCH 6, 2024
The animation studio, founded in 2014 in Cape Town and currently employing ten people, made its first foray into game development in 2023 and hasn't shipped a commercial game yet. Studio Bolland on the other hand, represents the new wave. Read more
Mircosoft Game Dev
DECEMBER 23, 2022
Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! Jump to the Downloads section. Requires.NET SDK 6.0
PreMortem.Games
MAY 19, 2023
Intricate mechanics The dev team faced two major challenges when translating the physical act of climbing to gameplay mechanics: replicating the intricate mechanics of grip, support, weight, and motion, and ensuring user-friendliness. . It is great to see that it’s working out so far.” Release date for New Heights is July 2023.
Raph Koster
MARCH 3, 2025
This also unlocked our third stretch goal, the Hyugon playable species that you see animating over here. We also have done sneak peeks of upcoming features, sessions with other devs on the team, and more. And sometimes you get a good result! Last night we hit the $500k mark on the Stars Reach Kickstarter. But that’s far from all.
Mircosoft Game Dev
MARCH 21, 2025
at full speed (with a first dev snapshot released yesterday!), Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ). We released Godot 4.4 If you havent seen the 4.4 release page , its well worth a read!
Ask a Game Dev
APRIL 11, 2024
Annual sports titles absolutely do not have the same scope as AAA games with multi-year dev cycles, but they do absolutely have significant breadth and depth of scope each year beyond "minor tweaks and roster changes". Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Mircosoft Game Dev
JUNE 3, 2024
a large number of animation features have been reworked since 4.0, so it's time to migrate your animations. In Godot 4.3,
Ask a Game Dev
OCTOBER 23, 2023
Motion/Performance capture usually happens fairly early during development, because animators need time to take the captured data and turn it into actual performances. Much of what animators do during production is this performance capture cleanup and modification/adjustment.
Ask a Game Dev
DECEMBER 25, 2024
The overall process of bug fixing in game dev is done in five steps. Usually it starts by observing some kind of unexpected behavior in the game - a move does too much or too little damage, the game crashes, the wrong animation plays, etc. Well go over each of these briefly.
Mircosoft Game Dev
JANUARY 10, 2023
This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Add animation_started/finished signals to AnimationTree and fix time accuracy in StateMachine ( GH-70278 ). Requires.NET SDK 6.0
PreMortem.Games
NOVEMBER 15, 2023
This also meant we had less dev time to fix bugs or optimize performance. For every animal we design, we try to come up with both a unique look and role in the game for it. The post Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity” appeared first on PreMortem Games.
Ask a Game Dev
NOVEMBER 29, 2024
At one point, the animation system pulled a very specific hard-coded string from the string table (the repository used to hold all of the pieces of text in the game for translating and such) and cast it to animation data (i.e. The animation programmer didn’t understand it either. it declared “Whatever it was, we don’t care.
Mircosoft Game Dev
JANUARY 13, 2023
A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). A lot more GDScript fixes and improvements!
Ask a Game Dev
MARCH 18, 2024
For example, we probably don't want a fireball spell to generate a fireball specifically when the player presses the cast button - we want the character to perform a casting animation that ends with a specific pointing animation, and then we want the fireball to appear from the character's hand when the character points.
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