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More Than Movements: Animation in Mobile Game Dev

Game Developer

Common animation problems in mobile game development and find practical solutions to improve quality.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Animation One of our newest additions to the animators toolkit is markers ( GH-91765 ) by ChocolaMint.

Beta 106
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Anime game dev CyberConnect2 will close its Montreal studio in July

Game Developer

Come the end of July, CyberConnect2 is shutting down its first (and only) subsidiary studio.

Studios 246
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

dev 1 snapshot, but surely they couldnt follow that up with another flood of anticipated changes, right? dev 1 release notes for an overview of some key features which were already in that snapshot, and are therefore still available for testing in dev 2. With the 4.4 development snapshots. Well, maybe not after seeing the 4.5

Dev 63
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Animation: Support hiding functions calls in Method Tracks ( GH-96421 ). Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). There are too many exciting changes to list them all here, but heres a curated selection: 2D: Improve usability of Camera2D ( GH-101427 ).

Dev 77
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Translation studio Transperfect acquires support dev Technicolor Games

Game Developer

As part of Transperfect's game division, Technicolor will 'reinforce its reputation as a premier provider of art, animation, and VFX services to the global video game industry.'

Dev 170
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Is more complicated, or more work to write code for The Game EA Sports FC if you were starting from scratch than it would be to write code for any other large scale game, like an MMORPG also done from scratch? Or GTA6 i.e.? (Licensing issues aside)

Ask a Game Dev

The design document says that I want the player to be behind an unaware enemy, press a button, and then play a paired animation that kills the enemy. Actions like performing the takedown animations are then attached to the conditions. Using the three buckets mentioned previously, let's break it down.

Writing 59