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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

On the other hand, we knew that ‘be a Mongolian courier rider’ would appeal to a wider group of people than ‘manage a riding stable’ And that the historical setting would allow us to reach players that wouldn’t otherwise pick up an equestrian simulator game.

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Tape to Tape by Excellent Rectangle is the world’s first hockey roguelite

PreMortem.Games

look with fluid animations in a sports game. Their solution was a unique blend of hand-drawn 2D sprites and animations in a 3D environment. Julien explains: “For a fast-paced sports game such as ours, we wanted the sprites to move and animate in 8 directions.

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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

As an example, PUBG Mobile’s collaboration with the anime Neon Genesis Evangelion introduced giant Mechs into its battle royale map that would attempt to shoot down players, while Cookie Run Kingdom’s collaboration with the K-pop band BTS saw the action-RPG gacha game adding a rhythm game mode. Vikingard x Vikings TV series collaboration.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

Beta 106
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Drug Dealer Simulator 2 introduces pets

Indie DB

It’s a common opinion among gaming folk that all the best games have one feature in common: you can pet the animals! So, wanna pet that cat? Or scratch a doggo behind the ears? In DDS2 you can!

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Windstorm: The Legend of Khiimori takes equestrian gaming to 13th century Mongolia

PreMortem.Games

On the other hand, we knew that ‘be a Mongolian courier rider’ would appeal to a wider group of people than ‘manage a riding stable’ And that the historical setting would allow us to reach players that wouldn’t otherwise pick up an equestrian simulator game.”

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

I remember when an Early Access update added the overworld feature. Disappointed by the lack of integration of the overworld feature into RimWorld, he further developed his idea. I wanted a colony sim where other settlements around you aren’t just a static backdrop, but parts of a living, simulated world.

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