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This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAA developers, 2.5D Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D
A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Welcome to the unsettling world of Zoochosis by indiegame studio Clapperheads. The game has since gathered well over 200.000 wishlists on Steam. And well, you see the result.”
But I've been threatening to make a sports game for a while. And now since I no longer teach for a living, I thought I'd try an even more difficult way of earning money - why not try "going indie"? Death is usually (a) game over, (b) rare, or (c) strongly penalized. We need bolder sports games.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Welcome to the unsettling world of Zoochosis by indiegame studio Clapperheads. The game has since gathered well over 200.000 wishlists on Steam. And well, you see the result.”
Canadian indiegame development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for gamedesigner Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.
As an animator at Logic Simplified, with nearly a decade of experience, I've had the chance to work with a wide range of animation software. Each one, from Autodesk Max and Maya to Blender and Spine 2D animation , has carved out its own niche in my workflow, contributing something unique and valuable. Let me confess.
Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. Game art isnt just about making things look good. Whether its a photorealistic RPG or a stylized indiegame, every visual element follows a structured journey from concept to integration.
You can totally miss important conversations and scenes because you're stuck in the stairwell climbing animation at exactly the wrong time. Don't these characters know they're in a video game?! Your cute animal cult will follow whatever "Doctrines" you declare. The cult of the game industry is most powerful of all.
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We
The Ancients is a turn-based survival strategy game where players lead a prehistoric hunter-gatherer tribe through the last ice age. They have to survive the elements, hunt fierce animals, migrate to new continents, advance the technology, make social and political tribe decisions, and evolve their civilization.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general gamedesign and player experience. The player never quite experiences these ideas in the game itself. Similarly, you can see where the core gamedesign wanted to hit.
Before The Green Moon (on Itch and Steam ) is a post-apocalyptic indie Harvest Moon / Stardew Valley / Animal Crossing inspired farm life sim about scraping by, in a decaying rural truckstop town with bored depressed locals you gradually befriend (or ignore). SPOILER ALERT: This post SPOILS what happens in Before The Green Moon.
Attendees from all corners of the continent -Nigeria to Ethiopia, Tanzania to Ghana, Benin to Rwanda, Sudan to South Africa, Senegal to Kenya, and even beyond, with the West Indies and France present- gathered to celebrate, connect, and learn from one another. Anne also introduced us to HP’s Esports Management and Game Development courses.
If a designer doesn't understand the technical and asset constraints she's working with, it can make for a lot of wasted work. My grand idea of a huge battle between massive armies is mostly impossible if the engine can only handle 12 models animating on screen before the frame rate drops. I wish him (and you) the best of luck.
French indie studio Seed by Seed appreciates the importance of players’ time. We’re aiming at making non-violent games that bring families and friends together around the screen.” So, we created gaming boards that look like actual models, and we made characters resembling cut-out paper.
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We
Harvest Island is a single-player farming simulator that allows players to farm, fish and pet all sorts of animals to their heart’s content. Something truly horrifying… Creator Kevin Le, working under the name of Yobob Games , carefully chose to combine a farming simulator with horror elements, after doing market research.
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We
He decided to start his own indiegame development studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. GameDesigner and second CG Spectrum recruit, Alexios, joined the team from Greece in February this year.
The other puzzle I did in this same vane was in Indiana Jones and the Last Crusade adventure game where Indy has to have faith and just walk over a ledge. As the game progressed, I slowly scaled back those plans, but we were still left with these very cool maps. For me a gamedesign always starts with a map.
Unknown Number put First Person Talkers on the map, with talks at GDC, several indie awards, and even being exhibited at the Smithsonian museum in Washington DC. And so, we quickly realised the potential to form a bit of a ‘Super Group’ by bringing GameDesign and AI Tech together.
I was focused hard during this time on learning as much as I could about gamedesign, focused on “efficiency” and elegance in design, which is what brought me to crunchy rulesets like those of designer Eurogames and the indie Rogue-likes-and-company world. Final Fantasy VI-inspired pixel art.
Come “behind-the-scenes” with AWS GameTime Each episode is hosted live and our Twitch viewers get the chance to directly chat with the creators and game industry veterans of their favorite games. The casual interview setting is the perfect way to ask lots of questions about their gamedesign and game development process.
The other puzzle I did in this same vane was in Indiana Jones and the Last Crusade adventure game where Indy has to have faith and just walk over a ledge. As the game progressed, I slowly scaled back those plans, but we were still left with these very cool maps. For me a gamedesign always starts with a map.
is one of the most striking indiegames coming out this summer. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. Plus a chatty heroine that flogs her enemies with a sharp sword and even sharper one-liners. We feel like En Garde!’s
There are a lot of items that you can collect in Harvest Island and once you offer them to the gods, you’ll receive bless which is used to befriend animals. Bless is needed to befriend wild animals. For one, it allows you to obtain bless which is used to befriend animals and wild animals. Bless and how it's used.
I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all gamedesigners / devs. Outside of gamedesign, there's a growing tide against "design thinking" style methods, see "Design thinking was supposed to fix the world.
But the end is here, the game is out now on steam. Every man and his dog has made an indiegame but no one has painted a game yet. A point of interest in the indiegame sea.” Naoum calls himself a jack of all trades, a master of none, so going solo on game development made a lot of sense.
But the end is near, the game will release on steam sometime in the foreseeable future. Every man and his dog has made an indiegame but no one has painted a game yet. A point of interest in the indiegame sea.” Making games is different to making anything else. Game development takes so long!
On the other hand, a lack of atmosphere, or an atmosphere that is at odds with the game’s mechanical and narrative design can be off-putting to players and lead to poor reception. It’s also important to consider that the bar for video games is being set ever higher, even for indies.
Are you passionate about video games and want to try creating your own for a living? The gaming industry is no longer a niche, and there are lots of opportunities from major studios through to indie developers. Here is our guide on how to get a career in video games. Update your CV and portfolio for hiring managers.
A cross between Grey’s Anatomy and Night in the Woods may seem like a strange premise for a video game, but Fall of Porcupine is just that, and it’s part of a growing market for narrative games that have something useful to say about the world. “You can be in a cartoony, quirky animal hospital.
Penny was kind enough to share her experience at GDC and why she believes it's such a valuable event for people looking to break into the games industry. GDC is an annual event that brings together programmers, artists, producers, gamedesigners, audio professionals, and business leaders from around the world.
In many respects, Final Fantasy VII and Bioshock that were mentioned in the context of the narrative motive highlight this very split: the Japanese took Wizardry and choose a form that prioritised the narrative motive for its storytelling (hence the 'animated movie cut with a game' that followed in the 1990s).
It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch! Alex and Ovi receiving the Indie Prize at Dev-Play. Ovidiu Mantoc – Level Design, 3D Art. Carmen Palade – Animation. Meeting other indie devs is really cool. For the game itself, here’s what’s coming up: Multiplayer! What’s next?
In the bottom panel , you’ll see your output, debug, audio and animation windows. Game Object Control. Now above our game world are our 2D and 3D toolbars. These toolbars give you control over the objects within your game world. Want to Make Video Games? Do you love gamedesign?
Kevin J Bray (Game Engineer) , another professional with years of entrepreneurship experience (CEO at now defunct Byte Canvas; Executive Director at Tonk Tonk Games), who previously was a developer and lead engineer at League of Legends (about the same time as Maya). The profiles make me think of something indie-looking.
The games ends after xxx amount of hours you play into it. In stardew valley, you can put 400 hours in and still not “beat” the game. Same goes with harvest moon, and most other indie farming simulators out there as well. This is what we call, “open ended” game where the game never ends.
3D game artists utilize special software to create fantastic creatures and incredible locations going far beyond real world limits. It’s fair to say that 3D game art styles are used everywhere – in film and cartoon production, animation, interior design, and architecture fields, and especially in game development.
This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting gamedesigner / systems design things. I don't discuss much of the game narrative. I assume general gamedesign knowledge but minimal Deathloop-specific knowledge.
We’ve talked with many students in our online game development course for beginners , and we’ve seen great examples of beginners using all four of these game engines to produce spectacular indiegames. On this page, game makers are given access to more granular control over what each game object can do (i.e.
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