Remove Animation Remove Game Design Remove Open World
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The Role Of Animation & VFX In Video Games

Starloop Studios

Video games have come a long way since their inception. From simple pixel graphics to complex, life-like open worlds, the visuals of modern video games are unparalleled. Of course, this advancement wouldn’t be possible without animation and VFX (visual effects).

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems. Optimizing Animations for Smooth Performance Animations add realism but can strain multiplayer performance. Proper memory management ensures smooth, stutter-free multiplayer gameplay.

Games 78
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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

In todays dynamic game development world, animation plays a vital role in defining player experiences and shaping game aesthetics. From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. How did 2D and 3D Animation Evolve in Gaming?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Creating games this way is, as a result, more challenging. Additionally, Godot 4.0 A lot more. So, what’s missing?

AAA 145
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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

Through initiatives like mobile game jams and interschool esports, she aims to foster girls’ interest in STEAM fields. She encourages early exposure to career possibilities like game design, game development, and shout casting and believes this early desire motivates them to persist.

Esports 138
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How To Draw Pixel Art

DameDev.tv

(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's 's very own Instructor extraordinaire).

Pixel 57
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How do open world games manage to feel so big? When you sit and look at them they’re usually just a couple km per side, but they feel like a whole country at times. What’re the tricks?

Ask a Game Dev

Look at how long it takes the player to approach the Colossus in this animation. This means that making travel time take longer actually makes something feel bigger, because our brains tell us "the longer it takes to get there means the further away it is", even if it isn't actually that far away.