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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! GH-91333 ) The names of imported blend shapes and animation libraries from glTF files have changed as unsupported characters are automatically removed. Highlights Many features originally intended for 4.3

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

in early March and we are delighted to see the reception, with so many users upgrading to it on day one and sharing their favorite new changes on social media! Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Animation: Fix missing process_state error in blend spaces ( GH-104018 ).

Render 87
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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

Moreover, AI-driven tools such as generative adversarial networks (GANs) and procedural texture generation are allowing artists to create innovative styles with minimal manual effort. AI-powered tools are enabling faster asset creation, automatic texture generation, and intelligent upscaling of older visuals.

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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

in early March and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ).

Bug 78
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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts. It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. What is level of detail (LOD)?

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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

Animation: Add delta argument to _process_modification() as _process_modification_with_delta(delta) and expose advance() at Skeleton3D ( GH-103639 ). Animation: Add selection box movement/scaling to the animation bezier editor ( GH-100470 ). Import: Load decompressable texture format if no supported one is found ( GH-104590 ).

Dev 63