Remove Animation Remove Mesh Remove Writing
article thumbnail

Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

Components: The data attached to entities, like meshes, physics, or animations. Systems: These handle the logic, such as rendering, animations, or physics calculations. After wrapping up the Collision System, my focus will shift to finalizing the documentation and writing tutorials. What’s Next?

Engine 68
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. ended up making it into 4.4

Beta 106
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Several other areas got improvements, like the editor (which has been vastly reworked), UI system, multiplayer, navigation, audio, animation, etc. Mesh streaming : Models are loaded as low detail (few vertices). Animation streaming : Modern games have long cinematics, which require a lot of animation data. A lot more.

AAA 145
article thumbnail

How to write Shaders in Unity using HLSL

Febucci

In order to understand them and become a wizard/witch, we have to learn a bit about meshes first. A mesh is made (usually!) You can see the mesh as the structure of your object, built by combining its triangles together. Now that we’ve scratched the topic of meshes, we can finally talk about shader. Shaders Theory.

Shaders 52
article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

I’ll be writing most code in Godot’s Gdscript, so familiarity with that or Python will help. x version(at the time of writing that is 4.1.3) Type in mesh in the search and select MeshInstance3D. link] [link] [link] [link] [link] Prerequisites Some knowledge of code is definitely going to help here.

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ).

Beta 110
article thumbnail

A small defense of glTF 2.0 on its comparison against OpenGEX

Mircosoft Game Dev

In a scene description format, materials can be contained in instances (as in, the instance is the mesh used, the transform in the world, and the material) or inside meshes (mesh comes with a material). does to meshes (the later). Animation support. Animation of rotation angles.

Mesh 52