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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. Carlsen: “When Jakob and I founded the company, we did that first Coccon prototype over the course of 3-4 months. Cocoon’s development journey spanned a challenging 6.5

Puzzle 257
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Anvil Empires - Large Worlds Prototype

Indie DB

Read about new features coming to Pre-Alpha soon like Large Worlds, Animal Breeding, Donkeys, Mills, and More!

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Sony unveils prototype VR headset Xyn for "creating 3D objects for films, animation, and games"

GamesIndustry.biz

Sony is launching a new "extended reality" headset called Xyn. Read more

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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

In Pirofauna , players take on the role of a cute little flame that uses its searing powers to bring light into the dark and misty forest and save the animals from all sorts of nasty creatures. “I’ve I really visualize everything, next steps, ideas and prototypes. It may look like I’m sleeping.

Indy 249
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Polyarc leaps into multiplayer VR with Glassbreakers: Champions of Moss

PreMortem.Games

He explains: “Interestingly enough, when the studio was founded, there were two prototypes that were built. And then the second prototype was a multiplayer kind of board game, still set in the same universe as Moss. .” Prototyping abilities The size of the team working on Glassbreakers fluctuates between 25 and 30 people.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). walking animation (mixamo). Watch the new trailer for GenoTerra right here: 96. I know it has been a long time since the last blog post to this project.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. For every animal we design, we try to come up with both a unique look and role in the game for it. Jump in blind Hermann encourages other developers who lost their faith in Unity to make the switch.

Dev 104