Chocolate Tribe honors Muhammad Ali's legacy with Ziva-rendered ad
Unity Blog
APRIL 24, 2023
Discover how Chocolate Tribe used Ziva’s powerful simulation and deformation software to create a photoreal, animated Muhammad Ali for an advertisement.
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Unity Blog
APRIL 24, 2023
Discover how Chocolate Tribe used Ziva’s powerful simulation and deformation software to create a photoreal, animated Muhammad Ali for an advertisement.
Mircosoft Game Dev
JANUARY 15, 2023
has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.
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Filmustage
DECEMBER 1, 2024
The stunning visuals in "Avatar: The Way of Water" (2022) and Pixar's "Elemental" (2023) demonstrate how both live-action and animation redefine the limits of visual effects. They capture real actors' performances in live action and build complete worlds from scratch in animation. Animated films craft every visual element digitally.
CG Spectrum
DECEMBER 4, 2022
Head of VFX Daniel Hourigan ( Aquaman , The Hunger Games: Mockingjay , Terminator: Dark Fate ) takes us through how he built his KitBash3D Mission to Minerva settlement in Houdini, detailing key steps from his recent informative livestreams, including a great workaround for creating a fast rendering volumetric glow.
CG Spectrum
JANUARY 26, 2023
3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Scene from the 3D animation Finding Nemo before and after its been lit and rendered by a 3D lighting artist (Image: Pixar).
Logic Simplified
APRIL 1, 2024
UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Look for companies that offer full-cycle game development services, that cover everything from art, animation, VR/AR/XR-based development, right up to game testing. Is it well-defined?
CG Spectrum
FEBRUARY 1, 2023
Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts.
Nvidia
NOVEMBER 8, 2021
Deserted house in the night, rendered In RedShift. Blue car on the street with sunlight , rendered In RedShift. Red fabric with golden texture rendered with Houdini XPU. For the most performance-minded with memory to spare, curves can be rendered much faster by using the build flag OPTIX_BUILD_FLAG_PREFER_FAST_TRACE.
Ask a Game Dev
NOVEMBER 1, 2023
I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.
iXie gaming
JUNE 28, 2024
They include everything from 2D particle effects to realistic 3D simulations. Today’s VFX artists use advanced tools to create real-time particle systems, complex simulations, and stunning visuals that captivate players. Spine Spine is the best tool for 2D skeletal animation.
Nvidia
AUGUST 7, 2023
Used with a graphics API like OpenGL or DirectX, NVIDIA OptiX permits you to create a renderer that enables faster and more cost-effective product development cycles. It empowers designers to render high-quality images and animations of their products, helping them visualize and iterate on designs more effectively.
Mircosoft Game Dev
NOVEMBER 14, 2022
For decades, game engines have been used to create applications, simulations and more. However, with the ever-increasing visual fidelity of their rendering engines, game engines have grown in popularity for situations that demand high-end visuals. Recording procedurally generated animations or motion design.
Mircosoft Game Dev
NOVEMBER 14, 2022
For decades, game engines have been used to create applications, simulations and more. However, with the ever-increasing visual fidelity of their rendering engines, game engines have grown in popularity for situations that demand high-end visuals. Recording procedurally generated animations or motion design.
Filmustage
MARCH 29, 2023
Different types of visual effects Movies employ a wide range of visual effects, from basic compositing to intricate simulations. Rotoscoping: In this technique, artists trace over live-action footage to produce animation or isolate elements for compositing.
Cocos
MAY 9, 2023
ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed animation switch issue when GPU INSTANCING is enabled for the material of SkinnedMeshRenderer. Cocos Creator 3.7.3 Release Notes Download Cocos Creator 3.7.3
Cocos
JUNE 11, 2023
Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. The documentation for the Render Graph and pipeline customization is not yet ready, please give us more patience, we will provide the complete documentation before the official release of 3.8.
Filmustage
OCTOBER 6, 2023
In his groundbreaking film "A Trip to the Moon" (1902) , Méliès used stop-motion animation, miniatures, and practical effects to create fantastical scenes. One of the prominent figures of this era was Ray Harryhausen , a stop-motion animator known for his meticulous craftsmanship.
CG Spectrum
JUNE 10, 2024
3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.
Cocos
FEBRUARY 16, 2023
By dynamically changing this value, a simple animation effect can be achieved. More applications of UV in Shader UV can be widely used in effects such as frame animation and water ripples. vec2 waveOffset (in vec2 uv0) { float waveWidth = 0.25; vec2 uv = uv0; #if USE_WAVE vec2 clickPos = vec2(waveFactor.x-uv0.x,waveFactor.y-uv0.y);
iXie gaming
SEPTEMBER 16, 2024
Animation has long been a cornerstone of the gaming industry, breathing life into characters and worlds that captivate players. However, the choice between 2D and 3D animation styles has a profound impact on how games are experienced. The Basics: What is 2D and 3D Animation? Key Differences Between 2D and 3D Animation 1.
PreMortem.Games
DECEMBER 16, 2024
I wanted a colony sim where other settlements around you aren’t just a static backdrop, but parts of a living, simulated world. For example, one of the things DOTS handled really well was rendering large amounts of entities. For every animal we design, we try to come up with both a unique look and role in the game for it.
PreMortem.Games
NOVEMBER 15, 2023
I wanted a colony sim where other settlements around you aren’t just a static backdrop, but parts of a living, simulated world. For example, one of the things DOTS handled really well was rendering large amounts of entities. For every animal we design, we try to come up with both a unique look and role in the game for it.
Game Designing
OCTOBER 2, 2023
You may have seen some 2D or 3D animated movies and video games that look like they were hand-drawn or have a cartoon-like style. Usually, Japanese anime films and video games feature this distinct look. This type or technique of animation is known as cel-shading animation. Some also refer to it as toon shading.
Logic Simplified
FEBRUARY 25, 2024
It offers high-quality lighting for applications and for making iterations of animations and still images. For interior scenes and close-up exteriors in architecture, Lumen is highly effective and makes rendering easy, comfortable, and quick and offers the highest quality at the same time.
Nvidia
DECEMBER 17, 2020
Hybrid Translucency Another way to do ray traced translucency, with greater compatibility, speed and rendering options. World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass. Selectable per instance type.
Big Games
JANUARY 30, 2024
Different software may cater to specific genres, whether it is first-person shooter, role-playing game, strategy game, or simulation. Features and Tools Graphics and Rendering Capabilities Graphics and Rendering Capabilities are essential in game design software because of its graphics and rendering capabilities.
Filmustage
DECEMBER 10, 2024
The journey from pre-visualization to final rendering demonstrates both common challenges and innovative solutions. VFX teams use specialized software to create detailed 3D animations that outline complex sequences. These include rotoscoping, 3D tracking, animation, lighting, and final compositing. The result?
Nvidia
DECEMBER 20, 2023
Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. Path tracing and ray tracing are both rendering techniques, but they have key differences.
Logic Simplified
NOVEMBER 7, 2024
Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Looking for stunning 3D product renders for your ecommerce website? Get 20-min free consultation on how Unreal can change your game idea.
Nvidia
JULY 22, 2021
Collaboration and simulation platform simplifies complex challenges like multi-app workflows, facial animation, asset searching, and building proprietary tools. Collaboration and simulation platform simplifies complex challenges like multi-app workflows, facial animation, asset searching, and building proprietary tools.
Nvidia
APRIL 14, 2021
RTXDI makes this possible while rendering in real time. Reflex Reflex SDK allows developers to implement a low latency mode that aligns game engine work to complete just-in-time for rendering, eliminating GPU render queue and reducing CPU back pressure. Times Square billboards. Even exploding fireballs.
iXie gaming
JUNE 16, 2023
Nanite achieves this by streaming and rendering vast amounts of triangle data, resulting in breathtakingly realistic environments and objects. This tool has been further enhanced with MetaHuman Animator in the more recent iterations of the engine, making the process of creating realistic facial animations easier than ever before.
Mircosoft Game Dev
MARCH 24, 2022
Animation: Fix blend animation to solve TRS track bug & blend order inconsistency ( GH-57675 ). GUI: Add options to embolden and transform font outlines to simulate bold and italic typefaces ( GH-59013 ). Rendering: Add multiview support to the clustered forward renderer ( GH-49092 ).
iXie gaming
AUGUST 31, 2023
Graphics and Rendering One of the most significant challenges in game test automation lies in dealing with the complexity of graphics and rendering. Games often incorporate advanced visual effects, complex shaders, and intricate animations. Overcoming Challenges in Game Test Automation: I.
iXie gaming
MAY 24, 2023
Artists have always played a crucial role in game development, meticulously creating characters, environments, and animations. Machine learning algorithms now generate realistic textures, procedural landscapes, and lifelike animations, reducing the time and effort required by human artists.
Nvidia
MARCH 1, 2023
Moreover, objects that are further animated (such as characters) maintain their own strict set of topology requirements for the deformation to work efficiently. The solution also enables users to fill objects in with color, paint over them with an RBG brush, or cover regions with physically based rendering (PBR) materials.
Cocos
APRIL 13, 2023
The latest release includes some of the most highly anticipated features, such as Custom Render Pipeline , Light Probe , Reflection Probe and LOD. Kylin: Do you use the Custom Render Pipeline that is available with Cocos Creator v3.7? Forward and Deferred Render Pipeline has been implemented in the project.
Nvidia
OCTOBER 13, 2021
We have several GTC sessions for game developers , content creators, and engineers looking to explore new tools and techniques accelerated by NVIDIA technologies, from real-time rendering to cloud gaming. Learn how the 3D nature of the technique is ideal for integration into virtual environments.
iXie gaming
SEPTEMBER 17, 2024
To ensure high performance, it’s crucial to limit the number of particles rendered at any given time. However, rendering these effects can be taxing on mobile devices. To optimize real-time VFX, consider reducing the number of simultaneous effects, limiting their duration, and optimizing the rendering pipeline.
iXie gaming
AUGUST 7, 2023
These engines offer powerful rendering capabilities, physics simulations, and asset management systems necessary for creating realistic virtual environments. These tools facilitate the integration of features such as tracking, rendering, and input for a seamless user experience.
Logic Simplified
AUGUST 5, 2024
Maya is also more effective for animations. The gun has metallic surfaces and I wanted that successfully simulated. It has fantastic in-built shaders and is a real-time renderer, which means what you see is what you get. Seasoned gaming studios like ours love Maya for its features and flexibility.
iXie gaming
APRIL 3, 2023
Conversely, if you are developing artwork for a role-playing game (RPG), you may prefer to employ a more complex and intricate art style, incorporating lively colors to animate the game’s world. Enhance the gameplay with animation Animation is an effective way to elevate your mobile game’s level of engagement and excitement.
Mircosoft Game Dev
NOVEMBER 27, 2020
The main one was performance due to every light being rendered in a separate draw pass. x is that, several times, sprites are separated in many nodes in order to be animated or assembled. The regular CanvasOccluders have a new option to enable them for SDF rendering. Improved 2D lighting. This is no longer a problem in 4.0,
iXie gaming
JUNE 16, 2023
Dedicate time to practicing drawing and sculpting human figures and animals. Acquire the skills to create lifelike textures using software tools and techniques like bump mapping, normal mapping, and PBR (physically based rendering). Bump mapping simulates surface irregularities, while normal mapping enhances fine details.
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